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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Simulation Object and Observer classes
*/
#pragma once
#include <cstdint>
#include <List.h>
#include "Physical.h"
// +--------------------------------------------------------------------+
class Sim;
class SimRegion;
class SimObject;
class SimObserver;
class Scene;
// +--------------------------------------------------------------------+
class SimObject : public Physical
{
friend class SimRegion;
public:
static const char* TYPENAME() { return "SimObject"; }
enum TYPES {
SIM_SHIP=100,
SIM_SHOT,
SIM_DRONE,
SIM_EXPLOSION,
SIM_DEBRIS,
SIM_ASTEROID
};
SimObject() : region(0), objid(0), active(0), notifying(0) { }
SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
virtual ~SimObject();
virtual SimRegion* GetRegion() const { return region; }
virtual void SetRegion(SimRegion* rgn) { region = rgn; }
virtual void Notify();
virtual void Register(SimObserver* obs);
virtual void Unregister(SimObserver* obs);
virtual void Activate(Scene& scene);
virtual void Deactivate(Scene& scene);
virtual std::uint32_t GetObjID() const { return objid; }
virtual void SetObjID(std::uint32_t id) { objid = id; }
virtual bool IsHostileTo(const SimObject* o)
const { return false; }
protected:
SimRegion* region;
List<SimObserver> observers;
std::uint32_t objid;
bool active;
bool notifying;
};
// +--------------------------------------------------------------------+
class SimObserver
{
public:
static const char* TYPENAME() { return "SimObserver"; }
virtual ~SimObserver();
int operator == (const SimObserver& o) const { return this == &o; }
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
virtual void Observe(SimObject* obj);
virtual void Ignore(SimObject* obj);
protected:
List<SimObject> observe_list;
};
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