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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Simulation Events for mission summary
*/
#include "SimEvent.h"
#include "Sim.h"
#include "Clock.h"
#include "ContentBundle.h"
// +====================================================================+
List<ShipStats> records;
// +====================================================================+
SimEvent::SimEvent(int e, const char* t, const char* i)
: event(e), count(0)
{
Sim* sim = Sim::GetSim();
if (sim) {
time = (int) sim->MissionClock();
}
else {
time = (int) (Clock::GetInstance()->GameTime()/1000);
}
SetTarget(t);
SetInfo(i);
}
SimEvent::~SimEvent()
{
}
// +--------------------------------------------------------------------+
void
SimEvent::SetTime(int t)
{
time = t;
}
void
SimEvent::SetTarget(const char* t)
{
if (t && t[0])
target = t;
}
void
SimEvent::SetInfo(const char* i)
{
if (i && i[0])
info = i;
}
void
SimEvent::SetCount(int c)
{
count = c;
}
Text
SimEvent::GetEventDesc() const
{
switch (event) {
case LAUNCH: return ContentBundle::GetInstance()->GetText("sim.event.Launch");
case DOCK: return ContentBundle::GetInstance()->GetText("sim.event.Dock");
case LAND: return ContentBundle::GetInstance()->GetText("sim.event.Land");
case EJECT: return ContentBundle::GetInstance()->GetText("sim.event.Eject");
case CRASH: return ContentBundle::GetInstance()->GetText("sim.event.Crash");
case COLLIDE: return ContentBundle::GetInstance()->GetText("sim.event.Collision With");
case DESTROYED: return ContentBundle::GetInstance()->GetText("sim.event.Destroyed By");
case MAKE_ORBIT: return ContentBundle::GetInstance()->GetText("sim.event.Make Orbit");
case BREAK_ORBIT: return ContentBundle::GetInstance()->GetText("sim.event.Break Orbit");
case QUANTUM_JUMP: return ContentBundle::GetInstance()->GetText("sim.event.Quantum Jump");
case LAUNCH_SHIP: return ContentBundle::GetInstance()->GetText("sim.event.Launch Ship");
case RECOVER_SHIP: return ContentBundle::GetInstance()->GetText("sim.event.Recover Ship");
case FIRE_GUNS: return ContentBundle::GetInstance()->GetText("sim.event.Fire Guns");
case FIRE_MISSILE: return ContentBundle::GetInstance()->GetText("sim.event.Fire Missile");
case DROP_DECOY: return ContentBundle::GetInstance()->GetText("sim.event.Drop Decoy");
case GUNS_KILL: return ContentBundle::GetInstance()->GetText("sim.event.Guns Kill");
case MISSILE_KILL: return ContentBundle::GetInstance()->GetText("sim.event.Missile Kill");
case LAUNCH_PROBE: return ContentBundle::GetInstance()->GetText("sim.event.Launch Probe");
case SCAN_TARGET: return ContentBundle::GetInstance()->GetText("sim.event.Scan Target");
default: return ContentBundle::GetInstance()->GetText("sim.event.no event");
}
}
// +====================================================================+
ShipStats::ShipStats(const char* n, int i)
: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
{
if (!n || !n[0])
name = ContentBundle::GetInstance()->GetText("[unknown]");
}
ShipStats::~ShipStats()
{
events.destroy();
}
// +--------------------------------------------------------------------+
void
ShipStats::SetType(const char* t)
{
if (t && t[0])
type = t;
}
void
ShipStats::SetRole(const char* r)
{
if (r && r[0])
role = r;
}
void
ShipStats::SetRegion(const char* r)
{
if (r && r[0])
region = r;
}
void
ShipStats::SetCombatGroup(CombatGroup* g)
{
combat_group = g;
}
void
ShipStats::SetCombatUnit(CombatUnit* u)
{
combat_unit = u;
}
void
ShipStats::SetElementIndex(int n)
{
elem_index = n;
}
void
ShipStats::SetPlayer(bool p)
{
player = p;
}
// +--------------------------------------------------------------------+
void
ShipStats::Summarize()
{
kill1 = 0;
kill2 = 0;
lost = 0;
coll = 0;
ListIter<SimEvent> iter = events;
while (++iter) {
SimEvent* event = iter.value();
int code = event->GetEvent();
if (code == SimEvent::GUNS_KILL)
kill1++;
else if (code == SimEvent::MISSILE_KILL)
kill2++;
else if (code == SimEvent::DESTROYED)
lost++;
else if (code == SimEvent::CRASH)
coll++;
else if (code == SimEvent::COLLIDE)
coll++;
}
}
// +--------------------------------------------------------------------+
SimEvent*
ShipStats::AddEvent(SimEvent* e)
{
events.append(e);
return e;
}
SimEvent*
ShipStats::AddEvent(int event, const char* tgt, const char* info)
{
SimEvent* e = new SimEvent(event, tgt, info);
events.append(e);
return e;
}
bool
ShipStats::HasEvent(int event)
{
for (int i = 0; i < events.size(); i++)
if (events[i]->GetEvent() == event)
return true;
return false;
}
// +--------------------------------------------------------------------+
void ShipStats::Initialize() { records.destroy(); }
void ShipStats::Close() { records.destroy(); }
// +--------------------------------------------------------------------+
int
ShipStats::NumStats()
{
return records.size();
}
ShipStats*
ShipStats::GetStats(int i)
{
if (i >= 0 && i < records.size())
return records.at(i);
return 0;
}
ShipStats*
ShipStats::Find(const char* name)
{
if (name && name[0]) {
ListIter<ShipStats> iter = records;
while (++iter) {
ShipStats* stats = iter.value();
if (!strcmp(stats->GetName(), name))
return stats;
}
ShipStats* stats = new ShipStats(name);
records.append(stats);
return stats;
}
return 0;
}
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