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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
3D Solid (Polygon) Object
*/
#ifndef ShipSolid_h
#define ShipSolid_h
#include "Solid.h"
// +--------------------------------------------------------------------+
class Ship;
class Skin;
// +--------------------------------------------------------------------+
class ShipSolid : public Solid
{
public:
static const char* TYPENAME() { return "ShipSolid"; }
ShipSolid(Ship* s);
virtual ~ShipSolid();
virtual void Render(Video* video, DWORD flags);
virtual void TranslateBy(const Point& ref);
const Skin* GetSkin() const { return skin; }
void SetSkin(const Skin* s) { skin = s; }
protected:
Ship* ship;
const Skin* skin;
Point true_eye_point;
Point fog_loc;
bool in_soup;
};
// +--------------------------------------------------------------------+
#endif // ShipSolid_h
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