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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    3D Solid (Polygon) Object
*/

#ifndef ShipSolid_h
#define ShipSolid_h

#include "Solid.h"

// +--------------------------------------------------------------------+

class Ship;
class Skin;

// +--------------------------------------------------------------------+

class ShipSolid : public Solid
{
public:
    static const char* TYPENAME() { return "ShipSolid"; }

    ShipSolid(Ship* s);
    virtual ~ShipSolid();

    virtual void   Render(Video* video, DWORD flags);
    virtual void   TranslateBy(const Point& ref);

    const Skin*    GetSkin()               const { return skin; }
    void           SetSkin(const Skin* s)        { skin = s;    }

protected:
    Ship*          ship;
    const Skin*    skin;
    Point          true_eye_point;
    Point          fog_loc;
    bool           in_soup;
};

// +--------------------------------------------------------------------+

#endif  // ShipSolid_h