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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
ShipKiller (i.e. death spiral) class
*/
#ifndef ShipKiller_h
#define ShipKiller_h
#include "Types.h"
#include "Geometry.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Ship;
// +--------------------------------------------------------------------+
class ShipKiller
{
public:
const float DEATH_CAM_LINGER;
// CONSTRUCTORS:
ShipKiller(Ship* ship);
virtual ~ShipKiller();
virtual void BeginDeathSpiral();
virtual void ExecFrame(double seconds);
// GENERAL ACCESSORS:
virtual float TransitionTime() const { return time; }
virtual Point TransitionLoc() const { return loc; }
protected:
Ship* ship;
float time;
Point loc;
float exp_time;
int exp_index;
};
#endif // ShipKiller_h
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