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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    ShipKiller (i.e. death spiral) class
*/

#ifndef ShipKiller_h
#define ShipKiller_h

#include "Types.h"
#include "Geometry.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Ship;

// +--------------------------------------------------------------------+

class ShipKiller
{
public:
    const float       DEATH_CAM_LINGER;

    // CONSTRUCTORS:
    ShipKiller(Ship* ship);
    virtual ~ShipKiller();

    virtual void      BeginDeathSpiral();
    virtual void      ExecFrame(double seconds);

    // GENERAL ACCESSORS:
    virtual float     TransitionTime() const { return time; }
    virtual Point     TransitionLoc()  const { return loc;  }

protected:
    Ship*             ship;

    float             time;
    Point             loc;

    float             exp_time;
    int               exp_index;
};

#endif  // ShipKiller_h