blob: 5bb02188cb1369d79895d15fdc8e6701999892a6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Starship (or space/ground station) class
*/
#ifndef ShipCtrl_h
#define ShipCtrl_h
#include "Types.h"
#include "SimObject.h"
#include "MotionController.h"
#include "Director.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Ship;
class ShipDesign;
class KeyMap;
// +--------------------------------------------------------------------+
class ShipCtrl : public Director
{
public:
enum TYPE { DIR_TYPE = 1 };
ShipCtrl(Ship* s, MotionController* m);
virtual void ExecFrame(double seconds);
virtual int Subframe() const { return true; }
virtual void Launch();
static int KeyDown(int action);
static int Toggled(int action);
virtual int Type() const { return DIR_TYPE; }
protected:
Ship* ship;
MotionController* controller;
bool throttle_active;
bool launch_latch;
bool pickle_latch;
bool target_latch;
};
#endif // ShipCtrl_h
|