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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Starship (or space/ground station) class
*/
#ifndef ShipCtrl_h
#define ShipCtrl_h
#include "Types.h"
#include "SimObject.h"
#include "MotionController.h"
#include "Director.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Ship;
class ShipDesign;
class KeyMap;
// +--------------------------------------------------------------------+
class ShipCtrl : public Director
{
public:
enum TYPE { DIR_TYPE = 1 };
ShipCtrl(Ship* s, MotionController* m);
virtual void ExecFrame(double seconds);
virtual int Subframe() const { return true; }
virtual void Launch();
static int KeyDown(int action);
static int Toggled(int action);
virtual int Type() const { return DIR_TYPE; }
protected:
Ship* ship;
MotionController* controller;
bool throttle_active;
bool launch_latch;
bool pickle_latch;
bool target_latch;
};
#endif // ShipCtrl_h
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