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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Starship (or space/ground station) class
*/

#ifndef ShipCtrl_h
#define ShipCtrl_h

#include "Types.h"
#include "SimObject.h"
#include "MotionController.h"
#include "Director.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class Ship;
class ShipDesign;
class KeyMap;

// +--------------------------------------------------------------------+

class ShipCtrl : public Director
{
public:
    enum TYPE { DIR_TYPE = 1 };

    ShipCtrl(Ship* s, MotionController* m);

    virtual void      ExecFrame(double seconds);
    virtual int       Subframe()  const { return true; }
    virtual void      Launch();

    static  int       KeyDown(int action);
    static  int       Toggled(int action);

    virtual int       Type()      const { return DIR_TYPE; }

protected:
    Ship*             ship;
    MotionController* controller;

    bool              throttle_active;
    bool              launch_latch;
    bool              pickle_latch;
    bool              target_latch;
};

#endif  // ShipCtrl_h