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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
ShieldRep Solid class
*/
#ifndef ShieldRep_h
#define ShieldRep_h
#include "Types.h"
#include "Solid.h"
// +--------------------------------------------------------------------+
struct ShieldHit;
class Shot;
class ShieldRep : public Solid
{
public:
ShieldRep();
virtual ~ShieldRep();
// operations
virtual void Render(Video* video, DWORD flags);
virtual void Energize(double seconds, bool bubble=false);
int ActiveHits() const { return nhits; }
virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
virtual void TranslateBy(const Point& ref);
virtual void Illuminate();
protected:
int nhits;
ShieldHit* hits;
Point true_eye_point;
bool bubble;
};
#endif // ShieldRep_h
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