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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Integrated (Passive and Active) Sensor Package class
*/
#ifndef Sensor_h
#define Sensor_h
#include "Types.h"
#include "SimObject.h"
#include "System.h"
#include "Geometry.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Shot;
class Contact;
// +--------------------------------------------------------------------+
class Sensor : public System, public SimObserver
{
public:
enum Mode {
PAS, STD, ACM, GM, // fighter modes
PST, CST // starship modes
};
Sensor();
Sensor(const Sensor& rhs);
virtual ~Sensor();
virtual void ExecFrame(double seconds);
virtual SimObject* LockTarget(int type=SimObject::SIM_SHIP,
bool closest=false,
bool hostile=false);
virtual SimObject* LockTarget(SimObject* candidate);
virtual bool IsTracking(SimObject* tgt);
virtual void DoEMCON(int emcon);
virtual void ClearAllContacts();
virtual Mode GetMode() const { return mode; }
virtual void SetMode(Mode m);
virtual double GetBeamLimit() const;
virtual double GetBeamRange() const;
virtual void IncreaseRange();
virtual void DecreaseRange();
virtual void AddRange(double r);
Contact* FindContact(Ship* s);
Contact* FindContact(Shot* s);
// borrow this sensor for missile seeker
SimObject* AcquirePassiveTargetForMissile();
SimObject* AcquireActiveTargetForMissile();
// SimObserver:
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
protected:
void ProcessContact(Ship* contact, double az1, double az2);
void ProcessContact(Shot* contact, double az1, double az2);
Mode mode;
int nsettings;
int range_index;
float range_settings[8];
SimObject* target;
List<Contact> contacts;
};
#endif // Sensor_h
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