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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
General Screen class - maintains and displays a list of windows
*/
#ifndef Screen_h
#define Screen_h
#include "Types.h"
#include "Color.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Window;
struct Rect;
// +--------------------------------------------------------------------+
class Screen
{
public:
static const char* TYPENAME() { return "Screen"; }
Screen(Video* v);
virtual ~Screen();
virtual bool SetBackgroundColor(Color c);
virtual bool Resize(int w, int h);
virtual bool Refresh();
virtual bool AddWindow(Window* c);
virtual bool DelWindow(Window* c);
int Width() const { return width; }
int Height() const { return height; }
virtual void ClearAllFrames(bool clear_all);
virtual void ClearNextFrames(int num_frames);
virtual Video* GetVideo() const { return video; }
protected:
int width;
int height;
int clear;
int closed;
Video* video;
List<Window> window_list;
};
#endif // Screen_h
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