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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
View class for Radio Communications HUD Overlay
*/
#ifndef RadioView_h
#define RadioView_h
#include <mutex>
#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Font;
class Element;
class Ship;
class RadioMessage;
class CameraView;
class HUDView;
class Menu;
class MenuItem;
// +--------------------------------------------------------------------+
class RadioView : public View,
public SimObserver
{
public:
RadioView(Window* c);
virtual ~RadioView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void ExecFrame();
virtual Menu* GetRadioMenu(Ship* ship);
virtual bool IsMenuShown();
virtual void ShowMenu();
virtual void CloseMenu();
static void Message(const char* msg);
static void ClearMessages();
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
static void SetColor(Color c);
static void Initialize();
static void Close();
static RadioView* GetInstance() { return radio_view; }
protected:
void SendRadioMessage(Ship* ship, MenuItem* item);
int width, height;
double xcenter, ycenter;
Font* font;
Sim* sim;
Ship* ship;
Element* dst_elem;
enum { MAX_MSG=6 };
Text msg_text[MAX_MSG];
double msg_time[MAX_MSG];
static RadioView* radio_view;
static std::mutex sync;
};
#endif // RadioView_h
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