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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
RadioTraffic maintains a history of all messages sent between ships
in the simulation. This class also handles displaying relevant
traffic to the player.
*/
#ifndef RadioTraffic_h
#define RadioTraffic_h
#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Element;
class RadioMessage;
class Ship;
class SimObject;
// +--------------------------------------------------------------------+
class RadioTraffic
{
public:
RadioTraffic();
~RadioTraffic();
// accessors:
static void Initialize();
static void Close();
static RadioTraffic* GetInstance() { return radio_traffic; }
static void SendQuickMessage(Ship* ship, int msg);
static void Transmit(RadioMessage* msg);
static void DiscardMessages();
static Text TranslateVox(const char* phrase);
void SendMessage(RadioMessage* msg);
void DisplayMessage(RadioMessage* msg);
protected:
List<RadioMessage> traffic;
static RadioTraffic* radio_traffic;
};
// +--------------------------------------------------------------------+
#endif // RadioTraffic_h
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