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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
RadioMessage (radio comms) class declaration
*/
#ifndef RadioMessage_h
#define RadioMessage_h
#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "Instruction.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Element;
class Ship;
class SimObject;
// +--------------------------------------------------------------------+
class RadioMessage
{
public:
enum ACTION
{
NONE = 0,
DOCK_WITH = Instruction::DOCK,
RTB = Instruction::RTB,
QUANTUM_TO = Instruction::NUM_ACTIONS,
FARCAST_TO,
// protocol:
ACK,
NACK,
// target mgt:
ATTACK,
ESCORT,
BRACKET,
IDENTIFY,
// combat mgt:
COVER_ME,
WEP_FREE,
WEP_HOLD,
FORM_UP, // alias for wep_hold
SAY_POSITION,
// sensor mgt:
LAUNCH_PROBE,
GO_EMCON1,
GO_EMCON2,
GO_EMCON3,
// formation mgt:
GO_DIAMOND,
GO_SPREAD,
GO_BOX,
GO_TRAIL,
// mission mgt:
MOVE_PATROL,
SKIP_NAVPOINT,
RESUME_MISSION,
// misc announcements:
CALL_ENGAGING,
FOX_1,
FOX_2,
FOX_3,
SPLASH_1,
SPLASH_2,
SPLASH_3,
SPLASH_4,
SPLASH_5, // target destroyed
SPLASH_6, // enemy destroyed
SPLASH_7, // confirmed kill
DISTRESS,
BREAK_ORBIT,
MAKE_ORBIT,
QUANTUM_JUMP,
// friendly fire:
WARN_ACCIDENT,
WARN_TARGETED,
DECLARE_ROGUE,
// support:
PICTURE,
REQUEST_PICTURE,
REQUEST_SUPPORT,
// traffic control:
CALL_INBOUND,
CALL_APPROACH,
CALL_CLEARANCE,
CALL_FINALS,
CALL_WAVE_OFF,
NUM_ACTIONS
};
RadioMessage(Ship* dst, const Ship* sender, int action);
RadioMessage(Element* dst, const Ship* sender, int action);
RadioMessage(const RadioMessage& rm);
virtual ~RadioMessage();
// accessors:
static const char* ActionName(int a);
const Ship* Sender() const { return sender; }
Ship* DestinationShip() const { return dst_ship; }
Element* DestinationElem() const { return dst_elem; }
int Action() const { return action; }
List<SimObject>& TargetList() { return target_list; }
const Point& Location() const { return location; }
const Text& Info() const { return info; }
int Channel() const { return channel; }
// mutators:
void SetDestinationShip(Ship* s) { dst_ship = s; }
void SetDestinationElem(Element* e) { dst_elem = e; }
void AddTarget(SimObject* s);
void SetLocation(const Point& l) { location = l; }
void SetInfo(Text msg) { info = msg; }
void SetChannel(int c) { channel = c; }
protected:
const Ship* sender;
Ship* dst_ship;
Element* dst_elem;
int action;
List<SimObject> target_list;
Point location;
Text info;
int channel;
};
// +--------------------------------------------------------------------+
#endif // RadioMessage_h
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