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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    View class for End Mission menu
*/

#ifndef QuitView_h
#define QuitView_h

#include "Types.h"
#include "View.h"
#include "Bitmap.h"
#include "Font.h"
#include "SimObject.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class HUDView;
class Menu;

// +--------------------------------------------------------------------+

class QuitView : public View
{
public:
    QuitView(Window* c);
    virtual ~QuitView();

    // Operations:
    virtual void      Refresh();
    virtual void      OnWindowMove();
    virtual void      ExecFrame();

    virtual bool      CanAccept();
    virtual bool      IsMenuShown();
    virtual void      ShowMenu();
    virtual void      CloseMenu();

    static void       Initialize();
    static void       Close();

    static QuitView*  GetInstance() { return quit_view; }

protected:
    int         width, height;
    int         xcenter, ycenter;
    bool        mouse_latch;

    Sim*        sim;

    static QuitView* quit_view;
};

#endif  // QuitView_h