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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
View class for End Mission menu
*/
#ifndef QuitView_h
#define QuitView_h
#include "Types.h"
#include "View.h"
#include "Bitmap.h"
#include "Font.h"
#include "SimObject.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class HUDView;
class Menu;
// +--------------------------------------------------------------------+
class QuitView : public View
{
public:
QuitView(Window* c);
virtual ~QuitView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void ExecFrame();
virtual bool CanAccept();
virtual bool IsMenuShown();
virtual void ShowMenu();
virtual void CloseMenu();
static void Initialize();
static void Close();
static QuitView* GetInstance() { return quit_view; }
protected:
int width, height;
int xcenter, ycenter;
bool mouse_latch;
Sim* sim;
static QuitView* quit_view;
};
#endif // QuitView_h
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