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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Quantum (JUMP) Drive (system) class
*/
#ifndef QuantumDrive_h
#define QuantumDrive_h
#include "Types.h"
#include "System.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Ship;
class SimRegion;
// +--------------------------------------------------------------------+
class QuantumDrive : public System
{
public:
enum SUBTYPE { QUANTUM, HYPER };
QuantumDrive(SUBTYPE s, double capacity, double sink_rate);
QuantumDrive(const QuantumDrive& rhs);
virtual ~QuantumDrive();
enum ACTIVE_STATES {
ACTIVE_READY, ACTIVE_COUNTDOWN, ACTIVE_PREWARP, ACTIVE_POSTWARP
};
void SetDestination(SimRegion* rgn, const Point& loc);
bool Engage(bool immediate=false);
int ActiveState() const { return active_state; }
double WarpFactor() const { return warp_fov; }
double JumpTime() const { return jump_time; }
virtual void PowerOff();
virtual void ExecFrame(double seconds);
void SetShip(Ship* s) { ship = s; }
Ship* GetShip() const { return ship; }
double GetCountdown() const { return countdown; }
void SetCountdown(double d) { countdown = d; }
protected:
void Jump();
void AbortJump();
int active_state;
Ship* ship;
double warp_fov;
double jump_time;
double countdown;
SimRegion* dst_rgn;
Point dst_loc;
};
#endif // QuantumDrive_h
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