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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Power generation and usage classes
*/
#ifndef Power_h
#define Power_h
#include "Types.h"
#include "System.h"
#include "List.h"
// +--------------------------------------------------------------------+
class PowerSource : public System
{
public:
enum SUBTYPE { BATTERY, AUX, FUSION };
PowerSource(SUBTYPE s, double max_output, double fuel_ratio=0);
PowerSource(const PowerSource& rhs);
virtual void ExecFrame(double seconds);
void AddClient(System* client);
void RemoveClient(System* client);
List<System>& Clients() { return clients; }
virtual int Charge() const;
virtual void SetFuelRange(double hours);
bool RouteChanged() const { return route_changed; }
void RouteScanned() { route_changed = false; }
// override from System:
virtual void SetPowerLevel(double level);
virtual void SetOverride(bool over);
// for power drain damage:
virtual void DrainPower(double to_level);
protected:
float max_output;
float fuel_ratio;
List<System> clients;
bool route_changed;
float requested_power_level;
};
#endif // Power_h
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