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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Power generation and usage classes
*/

#include "Power.h"
#include "Ship.h"
#include "NetUtil.h"

#include "Game.h"
#include "ContentBundle.h"

// +----------------------------------------------------------------------+

static char*   source_type[] = {
    "sys.power.battery", "sys.power.auxilliary", "sys.power.fusion"
};

static int     source_value[] = {
    1, 2, 4
};

PowerSource::PowerSource(SUBTYPE s, double max_out, double f_ratio)
: System(POWER_SOURCE, (int) s, "Power", source_value[s], 0),
max_output((float) max_out), fuel_ratio((float) f_ratio),
route_changed(false), requested_power_level(1.0f)
{
    name = ContentBundle::GetInstance()->GetText(source_type[s]);
    abrv = ContentBundle::GetInstance()->GetText(Text(source_type[s]) + ".abrv");

    if (fuel_ratio < 1) {
        switch (subtype) {    // enough to last for [n] hours at full power
        case BATTERY:     fuel_ratio = max_output *   5 * 3600 / 100; break;
        case AUX:         fuel_ratio = max_output *  50 * 3600 / 100; break;
        case FUSION:      fuel_ratio = max_output * 100 * 3600 / 100; break;
        }
    }

    capacity = 100.0f;

    if (subtype != BATTERY) {
        emcon_power[0] =  10;
        emcon_power[1] =  50;
        emcon_power[2] = 100;
    }
}

PowerSource::PowerSource(const PowerSource& p)
: System(p),
max_output(p.max_output), fuel_ratio(p.fuel_ratio),
route_changed(false), requested_power_level(1.0f)
{
    Mount(p);
    SetAbbreviation(p.Abbreviation());
}

// +----------------------------------------------------------------------+

void
PowerSource::AddClient(System* client)
{
    if (client) {
        int old_src_index = client->GetSourceIndex();

        client->SetSourceIndex(GetID());
        clients.append(client);
        route_changed = true;

        if (ship && old_src_index != GetID())
        NetUtil::SendSysStatus(ship, client);
    }
}

void
PowerSource::RemoveClient(System* client)
{
    if (client && clients.contains(client)) {
        client->SetSourceIndex(-1);
        clients.remove(client);
        route_changed = true;
    }
}

// +----------------------------------------------------------------------+

int
PowerSource::Charge() const
{
    return (int) capacity;
}

void
PowerSource::SetFuelRange(double hours)
{
    if (hours > 0)
    fuel_ratio = (float) (max_output * hours * 3600 / 100);
}

// +----------------------------------------------------------------------+

void
PowerSource::ExecFrame(double seconds)
{
    if (seconds < 0.001)
    seconds = 0.001;

    if (capacity <= 0)
    capacity = 0;

    System::ExecFrame(seconds);

    double energy_requested = 0;
    double energy_avail     = 0;
    double total_distrib    = 0;

    // fuel leak?
    if (availability < 0.4 && capacity > 0)
    capacity -= (float) (0.03 * seconds);

    if (IsPowerOn() && capacity > 0) {
        energy_avail = max_output * seconds * power_level * availability;

        if (power_level < requested_power_level) {
            power_level += (float) (seconds * 0.03);     // thirty seconds to charge up

            if (power_level > requested_power_level)
            power_level = (float) requested_power_level;
        }
        else if (power_level > requested_power_level) {
            power_level -= (float) (seconds * 0.10);     // ten seconds to power down

            if (power_level < requested_power_level)
            power_level = (float) requested_power_level;
        }
    }

    ListIter<System> iter = clients;
    while (++iter) {
        System* sink = iter.value();

        if (sink->IsPowerOn()) {
            double joules = sink->GetRequest(seconds);

            if (joules > 0) {
                if (sink->IsPowerCritical()) {

                    if (joules > energy_avail)
                    joules = energy_avail;

                    energy_avail  -= joules;
                    total_distrib += joules;
                    sink->Distribute(joules, seconds);
                }
                else {
                    energy_requested += joules;
                }
            }
        }
        else {
            sink->Distribute(-0.2 * sink->GetCapacity() * seconds, seconds);
        }
    }

    if (energy_avail > 0) {

        // enough to go around:
        if (energy_requested <= energy_avail) {
            iter.reset();

            while (++iter) {
                System* sink = iter.value();

                if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
                    double joules = sink->GetRequest(seconds);
                    total_distrib += joules;
                    sink->Distribute(joules, seconds);
                }
            }
        }

        // load balancing:
        else {
            iter.reset();
            while (++iter) {
                System* sink = iter.value();

                if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
                    double request  = sink->GetRequest(seconds);
                    double delivery = 0;

                    if (request > 0)
                    delivery = energy_avail * (request/energy_requested);

                    if (delivery > 0) {
                        total_distrib += delivery;
                        sink->Distribute(delivery, seconds);
                    }
                }
            }
        }
    }

    if (IsPowerOn() && capacity > 0 && !Game::GetInstance()->Paused()) {
        // reactors always burn at least 10% of max (to maintain operating temp):
        if (subtype != BATTERY) {
            double baseline = 0.1 * max_output * seconds;

            if (total_distrib < baseline)
            total_distrib = baseline;
        }

        // expend fuel:
        if (total_distrib > 0) {
            double effective_fuel_ratio = fuel_ratio;

            switch (Ship::GetFlightModel()) {
            default:
            case Ship::FM_STANDARD:
                effective_fuel_ratio = 1 * fuel_ratio * (0.25 + 0.75 * availability);
                break;

            case Ship::FM_RELAXED:
                effective_fuel_ratio = 3 * fuel_ratio * (0.25 + 0.75 * availability);
                break;

            case Ship::FM_ARCADE:
                effective_fuel_ratio = 4 * fuel_ratio * (0.25 + 0.75 * availability);
                break;
            }

            capacity -= (float) (total_distrib / effective_fuel_ratio);
        }
    }

    else if (capacity <= 0) {
        capacity = 0.0f;
        PowerOff();
    }
}

// +--------------------------------------------------------------------+

void
PowerSource::SetPowerLevel(double level)
{
    if (level > 100)
    level = 100;
    else if (level < 0)
    level = 0;

    level /= 100;

    if (requested_power_level != level) {
        // if the system is on emergency override power,
        // do not let the EMCON system use this method
        // to drop it back to normal power:
        if (requested_power_level > 1 && level == 1) {
            requested_power_level = 1.2f;
        }

        else {
            requested_power_level = (float) level;
        }
    }
}

void
PowerSource::SetOverride(bool over)
{
    bool changed = false;

    if (over && requested_power_level != 1.2f) {
        requested_power_level = 1.2f;
        changed = true;
    }

    else if (!over && requested_power_level > 1) {
        requested_power_level = 1.0f;
        changed = true;
    }

    if (changed)
    NetUtil::SendSysStatus(ship, this);
}

void
PowerSource::DrainPower(double to_level)
{
    if (to_level >= 0 && to_level < power_level)
    power_level = (float) to_level;
}