blob: eace5a4f1ae23ebfb30c07d4672d78d65fc694fc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Main Menu Dialog Active Window class
*/
#ifndef PlayerDlg_h
#define PlayerDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class Player;
// +--------------------------------------------------------------------+
class PlayerDlg : public FormWindow
{
public:
PlayerDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~PlayerDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnApply(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnSelectPlayer(AWEvent* event);
virtual void OnAdd(AWEvent* event);
virtual void OnDel(AWEvent* event);
virtual void OnDelConfirm(AWEvent* event);
virtual void OnRank(AWEvent* event);
virtual void OnMedal(AWEvent* event);
virtual void UpdatePlayer();
virtual void ShowPlayer();
protected:
MenuScreen* manager;
ListBox* lst_roster;
Button* btn_add;
Button* btn_del;
EditBox* txt_name;
EditBox* txt_password;
EditBox* txt_squadron;
EditBox* txt_signature;
EditBox* txt_chat[10];
ActiveWindow* lbl_createdate;
ActiveWindow* lbl_rank;
ActiveWindow* lbl_flighttime;
ActiveWindow* lbl_missions;
ActiveWindow* lbl_kills;
ActiveWindow* lbl_losses;
ActiveWindow* lbl_points;
ImageBox* img_rank;
ImageBox* img_medals[15];
int medals[15];
Button* apply;
Button* cancel;
};
#endif // PlayerDlg_h
|