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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#include "Panic.h"
#include <sstream>
#include <string>
#include "Utils.h"
namespace Panic
{
static std::string panic_msg;
void Panic(const char* msg)
{
if (msg)
Print("*** PANIC: %s\n", msg);
else
Print("*** PANIC! ***\n");
std::ostringstream full_msg;
if (msg)
full_msg << msg;
else
full_msg << "Unspecified fatal error";
full_msg << std::endl << "This game will now terminate.";
panic_msg = full_msg.str();
}
bool Panicked()
{
return !panic_msg.empty();
}
const char* Message()
{
return panic_msg.c_str();
}
} // namespace Panic
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