1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
This class represents a user connecting to the multiplayer lobby
*/
#include "NetUser.h"
#include "NetAuth.h"
#include "NetLobby.h"
#include "Player.h"
#include "FormatUtil.h"
// +-------------------------------------------------------------------+
static Color user_colors[] = {
Color::BrightBlue,
Color::BrightRed,
Color::BrightGreen,
Color::Cyan,
Color::Orange,
Color::Magenta,
Color::Yellow,
Color::White,
Color::Gray,
Color::DarkRed,
Color::Tan,
Color::Violet
};
static int user_color_index = 0;
// +-------------------------------------------------------------------+
NetUser::NetUser(const char* n)
: name(n), netid(0), host(false),
rank(0), flight_time(0), missions(0), kills(0), losses(0),
auth_state(NetAuth::NET_AUTH_INITIAL),
auth_level(NetAuth::NET_AUTH_MINIMAL)
{
if (user_color_index < 0 || user_color_index >= 12)
user_color_index = 0;
color = user_colors[user_color_index++];
ZeroMemory(salt, sizeof(salt));
}
NetUser::NetUser(const Player* player)
: netid(0), host(false),
rank(0), flight_time(0), missions(0), kills(0), losses(0),
auth_state(NetAuth::NET_AUTH_INITIAL),
auth_level(NetAuth::NET_AUTH_MINIMAL)
{
if (user_color_index < 0 || user_color_index >= 12)
user_color_index = 0;
color = user_colors[user_color_index++];
if (player) {
name = player->Name();
pass = player->Password();
signature = player->Signature();
squadron = player->Squadron();
rank = player->Rank();
flight_time = player->FlightTime();
missions = player->Missions();
kills = player->Kills();
losses = player->Losses();
}
ZeroMemory(salt, sizeof(salt));
}
NetUser::~NetUser()
{ }
// +-------------------------------------------------------------------+
Text
NetUser::GetDescription()
{
Text content;
content += "name \"";
content += SafeQuotes(name);
content += "\" sig \"";
content += SafeQuotes(signature);
content += "\" squad \"";
content += SafeQuotes(squadron);
char buffer[256];
sprintf_s(buffer, "\" rank %d time %d miss %d kill %d loss %d host %s ",
rank, flight_time, missions, kills, losses,
host ? "true" : "false");
content += buffer;
return content;
}
// +-------------------------------------------------------------------+
bool
NetUser::IsAuthOK() const
{
return auth_state == NetAuth::NET_AUTH_OK;
}
|