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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Multiplayer Unit Selection Dialog Active Window class
*/
#ifndef NetUnitDlg_h
#define NetUnitDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "EditBox.h"
#include "Font.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class NetClientConfig;
class NetLobby;
class NetChatEntry;
class NetUser;
// +--------------------------------------------------------------------+
class NetUnitDlg : public FormWindow
{
public:
NetUnitDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~NetUnitDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnSelect(AWEvent* event);
virtual void OnUnit(AWEvent* event);
virtual void OnMap(AWEvent* event);
virtual void OnUnMap(AWEvent* event);
virtual void OnBan(AWEvent* event);
virtual void OnBanConfirm(AWEvent* event);
virtual void OnApply(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void ExecLobbyFrame();
virtual bool GetHostMode() const { return host_mode; }
virtual void SetHostMode(bool h) { host_mode = h; }
protected:
virtual void GetAvailable();
virtual void GetUnits();
virtual void GetChat();
virtual void SendChat(Text msg);
virtual void CheckUnitMapping();
MenuScreen* manager;
ListBox* lst_players;
ListBox* lst_units;
ListBox* lst_chat;
EditBox* edt_chat;
Button* btn_select;
Button* btn_map;
Button* btn_unmap;
Button* btn_ban;
Button* btn_apply;
Button* btn_cancel;
NetLobby* net_lobby;
int last_chat;
int unit_index;
bool host_mode;
};
// +--------------------------------------------------------------------+
#endif // NetUnitDlg_h
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