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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef NetServerConfig_h
#define NetServerConfig_h
#include "Types.h"
#include "Game.h"
#include "Text.h"
#include "List.h"
// +--------------------------------------------------------------------+
class NetAddr;
class NetUser;
// +--------------------------------------------------------------------+
class NetServerConfig
{
public:
static const char* TYPENAME() { return "NetServerConfig"; }
NetServerConfig();
~NetServerConfig();
enum GAME_TYPE {
NET_GAME_LAN,
NET_GAME_PRIVATE,
NET_GAME_PUBLIC
};
const Text& Hostname() const { return hostname; }
const Text& Name() const { return name; }
const Text& GetAdminName() const { return admin_name; }
const Text& GetAdminPass() const { return admin_pass; }
const Text& GetGamePass() const { return game_pass; }
const Text& GetMission() const { return mission; }
WORD GetAdminPort() const { return admin_port; }
WORD GetLobbyPort() const { return lobby_port; }
WORD GetGamePort() const { return game_port; }
int GetPoolsize() const { return poolsize; }
int GetSessionTimeout() const { return session_timeout; }
int GetGameType() const { return game_type; }
int GetAuthLevel() const { return auth_level; }
void SetHostname(const char* s) { hostname = Clean(s); }
void SetName(const char* s) { name = Clean(s); }
void SetAdminName(const char* s){ admin_name = Clean(s); }
void SetAdminPass(const char* s){ admin_pass = Clean(s); }
void SetGamePass(const char* s) { game_pass = Clean(s); }
void SetMission(const char* s) { mission = Clean(s); }
void SetGameType(int t) { game_type = t; }
void SetAdminPort(WORD p) { admin_port = p; }
void SetLobbyPort(WORD p) { lobby_port = p; }
void SetGamePort(WORD p) { game_port = p; }
void SetPoolsize(int s) { poolsize = s; }
void SetSessionTimeout(int t) { session_timeout = t; }
void SetAuthLevel(int n) { auth_level = n; }
void Load();
void Save();
bool IsUserBanned(NetUser* user);
void BanUser(NetUser* user);
static void Initialize();
static void Close();
static NetServerConfig* GetInstance() { return instance; }
private:
void LoadBanList();
Text Clean(const char* s);
Text hostname;
Text name;
Text admin_name;
Text admin_pass;
Text game_pass;
Text mission;
WORD admin_port;
WORD lobby_port;
WORD game_port;
int poolsize;
int session_timeout;
int game_type;
int auth_level;
List<NetAddr> banned_addrs;
List<Text> banned_names;
static NetServerConfig* instance;
};
#endif // NetServerConfig_h
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