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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Wrapper for low-level datagram class
*/
#ifndef NetPacket_h
#define NetPacket_h
#include "Types.h"
#include "Geometry.h"
#include "NetData.h"
// +--------------------------------------------------------------------+
class NetLink;
class NetMsg;
// +--------------------------------------------------------------------+
class NetPacket
{
public:
static const char* TYPENAME() { return "NetPacket"; }
NetPacket(NetMsg* g);
NetPacket(DWORD netid, BYTE type);
~NetPacket();
bool Send(NetLink& link);
// various accessors:
DWORD NetID() const;
BYTE Type() const;
DWORD GetPingSequence();
void SetPingSequence(DWORD seq);
DWORD GetNetID();
void SetNetID(DWORD id);
Point GetShipLocation();
void SetShipLocation(const Point& loc);
Point GetShipVelocity();
void SetShipVelocity(const Point& vel);
Point GetShipOrientation();
void SetShipOrientation(const Point& rpy);
double GetThrottle();
void SetThrottle(double t);
const char* GetName();
void SetName(const char* name);
const char* GetDesign();
void SetDesign(const char* design);
const char* GetRegion();
void SetRegion(const char* rgn_name);
bool GetTrigger(int i);
void SetTrigger(int i, bool trigger);
protected:
NetMsg* msg;
};
// +--------------------------------------------------------------------+
#endif // NetPacket_h
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