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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Wrapper for low-level datagram class
*/

#ifndef NetPacket_h
#define NetPacket_h

#include "Types.h"
#include "Geometry.h"
#include "NetData.h"

// +--------------------------------------------------------------------+

class NetLink;
class NetMsg;

// +--------------------------------------------------------------------+

class NetPacket
{
public:
    static const char* TYPENAME() { return "NetPacket"; }

    NetPacket(NetMsg* g);
    NetPacket(DWORD netid, BYTE type);
    ~NetPacket();

    bool Send(NetLink& link);

    // various accessors:
    DWORD       NetID()  const;
    BYTE        Type()   const;

    DWORD       GetPingSequence();
    void        SetPingSequence(DWORD seq);
    DWORD       GetNetID();
    void        SetNetID(DWORD id);
    Point       GetShipLocation();
    void        SetShipLocation(const Point& loc);
    Point       GetShipVelocity();
    void        SetShipVelocity(const Point& vel);
    Point       GetShipOrientation();
    void        SetShipOrientation(const Point& rpy);
    double      GetThrottle();
    void        SetThrottle(double t);
    const char* GetName();
    void        SetName(const char* name);
    const char* GetDesign();
    void        SetDesign(const char* design);
    const char* GetRegion();
    void        SetRegion(const char* rgn_name);
    bool        GetTrigger(int i);
    void        SetTrigger(int i, bool trigger);


protected:
    NetMsg* msg;
};


// +--------------------------------------------------------------------+

#endif  // NetPacket_h