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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Base Class for Multiplayer Game Lobby classes
*/
#ifndef NetLobby_h
#define NetLobby_h
#include "Types.h"
#include "NetLink.h"
#include "List.h"
#define NET_CAMPAIGN_SHIFT 12
#define NET_MISSION_MASK 0xfff
#define NET_DISCONNECT_TIME 30
// +-------------------------------------------------------------------+
class Campaign;
class Mission;
class MissionElement;
class MissionInfo;
class NetCampaignInfo;
class NetChatEntry;
class NetUser;
class NetUnitEntry;
class NetLobbyParam;
class ModInfo;
// +--------------------------------------------------------------------+
class NetLobby
{
public:
static const char* TYPENAME() { return "NetLobby"; }
NetLobby(bool temporary = false);
virtual ~NetLobby();
virtual bool IsClient() const { return false; }
virtual bool IsServer() const { return false; }
virtual bool IsActive() const { return active; }
virtual void ExecFrame();
virtual void Recv();
virtual void Send();
virtual int GetLastError() const { return 0; }
virtual NetUser* FindUserByAddr(const NetAddr& addr);
virtual NetUser* FindUserByName(const char* name);
virtual NetUser* FindUserByNetID(DWORD id);
virtual void BanUser(NetUser* user);
virtual void AddUser(NetUser* user);
virtual void DelUser(NetUser* user);
virtual bool SetUserHost(NetUser* user, bool host);
virtual int NumUsers();
virtual NetUser* GetHost();
virtual bool HasHost();
virtual bool IsHost() const { return false; }
virtual List<NetUser>& GetUsers();
virtual List<ModInfo>& GetServerMods();
virtual NetUser* GetLocalUser();
virtual void SetLocalUser(NetUser* user);
virtual int GetStatus() const { return status; }
virtual void SetStatus(int s) { status = s; }
virtual void AddChat(NetUser* user, const char* msg, bool route=true);
virtual List<NetChatEntry>&
GetChat();
virtual void ClearChat();
virtual void SaveChat() { }
virtual DWORD GetStartTime() const { return start_time; }
virtual List<NetCampaignInfo>&
GetCampaigns();
virtual void AddUnitMap(MissionElement* elem, int index=0);
virtual List<NetUnitEntry>&
GetUnitMap();
virtual void ClearUnitMap();
virtual void MapUnit(int n, const char* user, bool lock=false);
virtual void UnmapUnit(const char* user);
virtual bool IsMapped(const char* user);
virtual Mission* GetSelectedMission() { return mission; }
virtual DWORD GetSelectedMissionID() const { return selected_mission; }
virtual void SelectMission(DWORD id);
virtual const Text& GetMachineInfo() { return machine_info; }
virtual const Text& GetVersion() { return version; }
virtual WORD GetGamePort() { return 0; }
// actions:
virtual bool Ping();
virtual void GameStart() { }
virtual void GameStop() { }
virtual DWORD GetLag();
// instance management:
static NetLobby* GetInstance();
static bool IsNetLobbyClient();
static bool IsNetLobbyServer();
protected:
virtual void DoPing(NetPeer* peer, Text msg) { }
virtual void DoServerInfo(NetPeer* peer, Text msg) { }
virtual void DoServerMods(NetPeer* peer, Text msg) { }
virtual void DoLogin(NetPeer* peer, Text msg) { }
virtual void DoLogout(NetPeer* peer, Text msg) { }
virtual void DoAuthUser(NetPeer* peer, Text msg) { }
virtual void DoUserAuth(NetPeer* peer, Text msg) { }
virtual void DoChat(NetPeer* peer, Text msg) { }
virtual void DoUserList(NetPeer* peer, Text msg) { }
virtual void DoBanUser(NetPeer* peer, Text msg) { }
virtual void DoMissionList(NetPeer* peer, Text msg) { }
virtual void DoMissionSelect(NetPeer* peer, Text msg) { }
virtual void DoMissionData(NetPeer* peer, Text msg) { }
virtual void DoUnitList(NetPeer* peer, Text msg) { }
virtual void DoMapUnit(NetPeer* peer, Text msg) { }
virtual void DoGameStart(NetPeer* peer, Text msg) { }
virtual void DoGameStop(NetPeer* peer, Text msg) { }
virtual void DoExit(NetPeer* peer, Text msg) { }
virtual void ParseMsg(Text msg, List<NetLobbyParam>& params);
NetLink* link;
NetUser* local_user;
List<NetUser> users;
List<NetChatEntry> chat_log;
List<NetCampaignInfo> campaigns;
List<NetUnitEntry> unit_map;
Text machine_info;
Text version;
List<ModInfo> server_mods;
bool active;
DWORD last_send_time;
DWORD start_time;
DWORD selected_mission;
Mission* mission;
int status;
};
// +-------------------------------------------------------------------+
class NetLobbyParam
{
public:
static const char* TYPENAME() { return "NetLobbyParam"; }
NetLobbyParam(const char* n, const char* v) : name(n), value(v) { }
int operator == (const NetLobbyParam& p) const { return name == p.name; }
Text name;
Text value;
};
// +-------------------------------------------------------------------+
class NetUnitEntry
{
public:
static const char* TYPENAME() { return "NetUnitEntry"; }
NetUnitEntry(MissionElement* elem, int index=0);
NetUnitEntry(const char* elem, const char* design, int iff, int index=0);
~NetUnitEntry();
int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); }
Text GetDescription() const;
const Text& GetUserName() const { return user; }
const Text& GetElemName() const { return elem; }
const Text& GetDesign() const { return design; }
int GetIFF() const { return iff; }
int GetIndex() const { return index; }
int GetLives() const { return lives; }
int GetIntegrity() const { return hull; }
int GetMissionRole() const { return role; }
bool GetLocked() const { return lock; }
void SetUserName(const char* u) { user = u; }
void SetElemName(const char* e) { elem = e; }
void SetDesign(const char* d) { design = d; }
void SetIFF(int i) { iff = i; }
void SetIndex(int i) { index = i; }
void SetLives(int i) { lives = i; }
void SetIntegrity(int i) { hull = i; }
void SetMissionRole(int i) { role = i; }
void SetLock(bool l) { lock = l; }
private:
Text user;
Text elem;
Text design;
int iff;
int index;
int lives;
int hull;
int role;
bool lock;
};
// +--------------------------------------------------------------------+
class NetServerInfo
{
public:
static const char* TYPENAME() { return "NetServerInfo"; }
enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT };
NetServerInfo();
Text name;
Text hostname;
Text password;
Text type;
NetAddr addr;
WORD port;
WORD gameport;
bool save;
Text version;
Text machine_info;
int nplayers;
int hosted;
int status;
DWORD ping_time;
};
// +--------------------------------------------------------------------+
class NetCampaignInfo
{
public:
static const char* TYPENAME() { return "NetCampaignInfo"; }
NetCampaignInfo() : id(0) { }
~NetCampaignInfo() { }
int id;
Text name;
List<MissionInfo> missions;
};
// +--------------------------------------------------------------------+
enum NET_LOBBY_MESSAGES {
NET_LOBBY_PING = 0x10,
NET_LOBBY_SERVER_INFO,
NET_LOBBY_SERVER_MODS,
NET_LOBBY_LOGIN,
NET_LOBBY_LOGOUT,
NET_LOBBY_CHAT,
NET_LOBBY_USER_LIST,
NET_LOBBY_BAN_USER,
NET_LOBBY_MISSION_LIST,
NET_LOBBY_MISSION_SELECT,
NET_LOBBY_MISSION_DATA,
NET_LOBBY_UNIT_LIST,
NET_LOBBY_MAP_UNIT,
NET_LOBBY_AUTH_USER,
NET_LOBBY_USER_AUTH,
NET_LOBBY_GAME_START,
NET_LOBBY_GAME_STOP,
NET_LOBBY_EXIT
};
// +--------------------------------------------------------------------+
#endif // NetLobby_h
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