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|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Payload structures for multiplayer network packets
*/
#ifndef NetData_h
#define NetData_h
#include "Types.h"
#include "Geometry.h"
#include "Text.h"
// +--------------------------------------------------------------------+
// UNRELIABLE: 0x01 - 0x0F
const BYTE NET_PING = 0x01;
const BYTE NET_PONG = 0x02;
const BYTE NET_OBJ_LOC = 0x03;
// RELIABLE: 0x10 - 0x7F
const BYTE NET_JOIN_REQUEST = 0x10;
const BYTE NET_JOIN_ANNOUNCE = 0x11;
const BYTE NET_QUIT_REQUEST = 0x12;
const BYTE NET_QUIT_ANNOUNCE = 0x13;
const BYTE NET_KICK_REQUEST = 0x14;
const BYTE NET_KICK_ANNOUNCE = 0x15;
const BYTE NET_GAME_OVER = 0x16;
const BYTE NET_COMM_MESSAGE = 0x17;
const BYTE NET_CHAT_MESSAGE = 0x18;
const BYTE NET_DISCONNECT = 0x19;
const BYTE NET_OBJ_DAMAGE = 0x20;
const BYTE NET_OBJ_KILL = 0x21;
const BYTE NET_OBJ_SPAWN = 0x22;
const BYTE NET_OBJ_HYPER = 0x23;
const BYTE NET_OBJ_TARGET = 0x24;
const BYTE NET_OBJ_EMCON = 0x25;
const BYTE NET_SYS_DAMAGE = 0x26;
const BYTE NET_SYS_STATUS = 0x27;
const BYTE NET_ELEM_CREATE = 0x28;
const BYTE NET_SHIP_LAUNCH = 0x29;
const BYTE NET_NAV_DATA = 0x2A;
const BYTE NET_NAV_DELETE = 0x2B;
const BYTE NET_ELEM_REQUEST = 0x2C;
const BYTE NET_WEP_TRIGGER = 0x30;
const BYTE NET_WEP_RELEASE = 0x31;
const BYTE NET_WEP_DESTROY = 0x32;
const BYTE NET_SELF_DESTRUCT = 0x3F;
// +--------------------------------------------------------------------+
class Ship;
// +--------------------------------------------------------------------+
class NetData
{
public:
static const char* TYPENAME() { return "NetData"; }
NetData() { }
virtual ~NetData() { }
virtual int Type() const { return 0; }
virtual int Length() const { return 0; }
virtual BYTE* Pack() { return 0; }
virtual bool Unpack(const BYTE* data) { return 0; }
virtual DWORD GetObjID() const { return 0; }
virtual void SetObjID(DWORD o) { }
};
// +--------------------------------------------------------------------+
class NetObjLoc : public NetData
{
public:
static const char* TYPENAME() { return "NetObjLoc"; }
NetObjLoc() : objid(0), throttle(false), augmenter(false), shield(0) { }
NetObjLoc(DWORD oid, const Point& pos, const Point& orient, const Point& vel) :
objid(oid), location(pos), euler(orient), velocity(vel),
throttle(false), augmenter(false), gear(false), shield(0) { }
enum { TYPE=NET_OBJ_LOC, SIZE=24 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD id) { objid = id; }
Point GetLocation() const { return location; }
Point GetVelocity() const { return velocity; }
Point GetOrientation() const { return euler; }
bool GetThrottle() const { return throttle; }
bool GetAugmenter() const { return augmenter; }
bool GetGearDown() const { return gear; }
int GetShield() const { return shield; }
void SetLocation(const Point& loc) { location = loc; }
void SetVelocity(const Point& v) { velocity = v; }
void SetOrientation(const Point& o) { euler = o; }
void SetThrottle(bool t) { throttle = t; }
void SetAugmenter(bool a) { augmenter = a; }
void SetGearDown(bool g) { gear = g; }
void SetShield(int s) { shield = s; }
private:
DWORD objid;
Point location;
Point velocity;
Point euler;
bool throttle;
bool augmenter;
bool gear;
int shield;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetJoinRequest : public NetData
{
public:
static const char* TYPENAME() { return "NetJoinRequest"; }
NetJoinRequest() : index(0) { }
enum { TYPE=NET_JOIN_REQUEST, SIZE=128 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
const char* GetName() const { return name; }
const char* GetPassword() const { return pass; }
const char* GetSerialNumber() const { return serno; }
const char* GetElement() const { return elem; }
int GetIndex() const { return index; }
void SetName(const char* n) { name = n; }
void SetPassword(const char* p) { pass = p; }
void SetSerialNumber(const char* s){ serno = s; }
void SetElement(const char* n) { elem = n; }
void SetIndex(int n) { index = n; }
private:
Text name; // callsign
Text pass; // password
Text serno; // box cdkey
Text elem; // element to join
int index; // one-based index
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetJoinAnnounce : public NetData
{
public:
static const char* TYPENAME() { return "NetJoinAnnounce"; }
NetJoinAnnounce();
enum { TYPE=NET_JOIN_ANNOUNCE, SIZE=200 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
const char* GetName() const { return name; }
const char* GetElement() const { return elem; }
const char* GetRegion() const { return region; }
const Point& GetLocation() const { return loc; }
const Point& GetVelocity() const { return velocity; }
int GetIndex() const { return index; }
double GetIntegrity() const { return integrity; }
int GetRespawns() const { return respawns; }
int GetDecoys() const { return decoys; }
int GetProbes() const { return probes; }
int GetFuel() const { return fuel; }
int GetShield() const { return shield; }
const int* GetAmmo() const { return ammo; }
void SetShip(Ship* s);
void SetName(const char* n) { name = n; }
void SetElement(const char* n) { elem = n; }
void SetRegion(const char* r) { region = r; }
void SetLocation(const Point& l) { loc = l; }
void SetVelocity(const Point& v) { velocity = v; }
void SetIndex(int n) { index = n; }
void SetIntegrity(double n) { integrity = (float) n; }
void SetRespawns(int n) { respawns = n; }
void SetDecoys(int n) { decoys = n; }
void SetProbes(int n) { probes = n; }
void SetFuel(int n) { fuel = n; }
void SetShield(int n) { shield = n; }
void SetAmmo(const int* a);
virtual DWORD GetNetID() const { return nid; }
virtual void SetNetID(DWORD n) { nid = n; }
private:
Text name; // callsign
Text elem; // element to join
Text region; // region ship is in
Point loc; // location of ship
Point velocity; // velocity of ship
int index; // one-based index
float integrity; // hull integrity
int respawns;
int decoys;
int probes;
int fuel;
int shield;
int ammo[16];
DWORD objid;
DWORD nid; // not sent over network
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetQuitAnnounce : public NetData
{
public:
static const char* TYPENAME() { return "NetQuitAnnounce"; }
NetQuitAnnounce() : objid(0), disconnected(false) { }
enum { TYPE=NET_QUIT_ANNOUNCE, SIZE=5 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
virtual bool GetDisconnected() const { return disconnected; }
virtual void SetDisconnected(bool d) { disconnected = d; }
private:
DWORD objid;
bool disconnected;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetDisconnect : public NetData
{
public:
static const char* TYPENAME() { return "NetDisconnect"; }
NetDisconnect() { }
enum { TYPE=NET_DISCONNECT, SIZE=2 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
private:
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetObjDamage : public NetData
{
public:
static const char* TYPENAME() { return "NetObjDamage"; }
NetObjDamage() : objid(0), damage(0), shotid(0) { }
enum { TYPE=NET_OBJ_DAMAGE, SIZE=12 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
virtual DWORD GetShotID() const { return shotid; }
virtual void SetShotID(DWORD o) { shotid = o; }
float GetDamage() const { return damage; }
void SetDamage(float d) { damage = d; }
private:
DWORD objid;
float damage;
DWORD shotid;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetObjKill : public NetData
{
public:
static const char* TYPENAME() { return "NetObjKill"; }
NetObjKill() : objid(0), kill_id(0), killtype(0), respawn(false), deck(0) { }
enum { TYPE=NET_OBJ_KILL, SIZE=24,
KILL_MISC = 0,
KILL_PRIMARY,
KILL_SECONDARY,
KILL_COLLISION,
KILL_CRASH,
KILL_DOCK
};
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
virtual DWORD GetKillerID() const { return kill_id; }
virtual void SetKillerID(DWORD o) { kill_id = o; }
virtual int GetKillType() const { return killtype;}
virtual void SetKillType(int t) { killtype = t; }
virtual bool GetRespawn() const { return respawn; }
virtual void SetRespawn(bool r) { respawn = r; }
virtual Point GetRespawnLoc() const { return loc; }
virtual void SetRespawnLoc(const Point& p) { loc = p; }
virtual int GetFlightDeck() const { return deck; }
virtual void SetFlightDeck(int n) { deck = n; }
private:
DWORD objid;
DWORD kill_id;
int killtype;
bool respawn;
Point loc;
int deck;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetObjHyper : public NetData
{
public:
static const char* TYPENAME() { return "NetObjHyper"; }
NetObjHyper() : objid(0), fc_src(0), fc_dst(0), transtype(0) { }
enum { TYPE=NET_OBJ_HYPER, SIZE=56 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD id) { objid = id; }
const Point& GetLocation() const { return location; }
const Text& GetRegion() const { return region; }
DWORD GetFarcaster1() const { return fc_src; }
DWORD GetFarcaster2() const { return fc_dst; }
int GetTransitionType() const { return transtype; }
void SetLocation(const Point& loc) { location = loc; }
void SetRegion(const char* rgn) { region = rgn; }
void SetFarcaster1(DWORD f) { fc_src = f; }
void SetFarcaster2(DWORD f) { fc_dst = f; }
void SetTransitionType(int t) { transtype = t; }
private:
DWORD objid;
Point location;
Text region;
DWORD fc_src;
DWORD fc_dst;
int transtype;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetObjTarget : public NetData
{
public:
static const char* TYPENAME() { return "NetObjTarget"; }
NetObjTarget() : objid(0), tgtid(0), sysix(0) { }
enum { TYPE=NET_OBJ_TARGET, SIZE=7 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
DWORD GetTgtID() const { return tgtid; }
void SetTgtID(DWORD o) { tgtid = o; }
int GetSubtarget() const { return sysix; }
void SetSubtarget(int n) { sysix = n; }
private:
DWORD objid;
DWORD tgtid;
int sysix;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetObjEmcon : public NetData
{
public:
static const char* TYPENAME() { return "NetObjEmcon"; }
NetObjEmcon() : objid(0), emcon(0) { }
enum { TYPE=NET_OBJ_EMCON, SIZE=5 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
int GetEMCON() const { return emcon; }
void SetEMCON(int n) { emcon = n; }
private:
DWORD objid;
int emcon;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetSysDamage : public NetData
{
public:
static const char* TYPENAME() { return "NetSysDamage"; }
NetSysDamage() : objid(0), sysix(-1), dmgtype(0), damage(0) { }
enum { TYPE=NET_SYS_DAMAGE, SIZE=12 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
int GetSystem() const { return sysix; }
void SetSystem(int n) { sysix = n; }
BYTE GetDamageType() const { return dmgtype; }
void SetDamageType(BYTE t) { dmgtype = t; }
double GetDamage() const { return damage; }
void SetDamage(double d) { damage = d; }
private:
DWORD objid;
int sysix;
BYTE dmgtype;
double damage;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetSysStatus : public NetData
{
public:
static const char* TYPENAME() { return "NetSysStatus"; }
NetSysStatus() : objid(0), sysix(-1), status(0), power(0), reactor(0),
avail(1) { }
enum { TYPE=NET_SYS_STATUS, SIZE=12 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
int GetSystem() const { return sysix; }
void SetSystem(int n) { sysix = n; }
BYTE GetStatus() const { return status; }
void SetStatus(BYTE s) { status = s; }
int GetPower() const { return power; }
void SetPower(int n) { power = n; }
int GetReactor() const { return reactor; }
void SetReactor(int n) { reactor = n; }
double GetAvailability() const { return avail; }
void SetAvailablility(double a) { avail = a; }
private:
DWORD objid;
int sysix;
int status;
int power;
int reactor;
double avail;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetWepTrigger : public NetData
{
public:
static const char* TYPENAME() { return "NetWepTrigger"; }
NetWepTrigger() : objid(0), tgtid(0), sysix(-1), index(0), count(0),
decoy(false), probe(false) { }
enum { TYPE=NET_WEP_TRIGGER, SIZE=10 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
DWORD GetTgtID() const { return tgtid; }
void SetTgtID(DWORD o) { tgtid = o; }
int GetSubtarget() const { return sysix; }
void SetSubtarget(int n) { sysix = n; }
int GetIndex() const { return index; }
void SetIndex(int n) { index = n; }
int GetCount() const { return count; }
void SetCount(int n) { count = n; }
bool GetDecoy() const { return decoy; }
void SetDecoy(bool d) { decoy = d; }
bool GetProbe() const { return probe; }
void SetProbe(bool p) { probe = p; }
private:
DWORD objid;
DWORD tgtid;
int sysix;
int index;
int count;
bool decoy;
bool probe;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetWepRelease : public NetData
{
public:
static const char* TYPENAME() { return "NetWepRelease"; }
NetWepRelease() : objid(0), tgtid(0), wepid(0), sysix(-1), index(0),
decoy(false), probe(false) { }
enum { TYPE=NET_WEP_RELEASE, SIZE=11 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
DWORD GetTgtID() const { return tgtid; }
void SetTgtID(DWORD o) { tgtid = o; }
int GetSubtarget() const { return sysix; }
void SetSubtarget(int n) { sysix = n; }
DWORD GetWepID() const { return wepid; }
void SetWepID(DWORD o) { wepid = o; }
int GetIndex() const { return index; }
void SetIndex(int n) { index = n; }
bool GetDecoy() const { return decoy; }
void SetDecoy(bool d) { decoy = d; }
bool GetProbe() const { return probe; }
void SetProbe(bool p) { probe = p; }
private:
DWORD objid;
DWORD tgtid;
DWORD wepid;
int sysix;
int index;
bool decoy;
bool probe;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetWepDestroy : public NetData
{
public:
static const char* TYPENAME() { return "NetWepDestroy"; }
NetWepDestroy() : objid(0) { }
enum { TYPE=NET_WEP_DESTROY, SIZE=4 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
private:
DWORD objid;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class RadioMessage;
class NetCommMsg : public NetData
{
public:
static const char* TYPENAME() { return "NetCommMsg"; }
NetCommMsg() : objid(0), radio_message(0), length(0) { }
virtual ~NetCommMsg();
enum { TYPE=NET_COMM_MESSAGE, SIZE=200 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return length; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
RadioMessage* GetRadioMessage() { return radio_message; }
void SetRadioMessage(RadioMessage* m);
private:
DWORD objid;
RadioMessage* radio_message;
int length;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetChatMsg : public NetData
{
public:
static const char* TYPENAME() { return "NetChatMsg"; }
NetChatMsg() : dstid(0), length(0) { }
enum { TYPE=NET_CHAT_MESSAGE, SIZE=210, MAX_CHAT=160, HDR_LEN=4, NAME_LEN=32 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return length; }
virtual DWORD GetDstID() const { return dstid; }
virtual void SetDstID(DWORD d) { dstid = d; }
const Text& GetName() const { return name; }
void SetName(const char* m) { name = m; }
const Text& GetText() const { return text; }
void SetText(const char* m) { text = m; }
private:
DWORD dstid;
Text name;
Text text;
int length;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetElemRequest : public NetData
{
public:
static const char* TYPENAME() { return "NetElemRequest"; }
NetElemRequest();
enum { TYPE=NET_ELEM_REQUEST, SIZE=64, NAME_LEN=32 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
const Text& GetName() const { return name; }
void SetName(const char* m) { name = m; }
private:
Text name;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetElemCreate : public NetData
{
public:
static const char* TYPENAME() { return "NetElemCreate"; }
NetElemCreate();
enum { TYPE=NET_ELEM_CREATE, SIZE=192, NAME_LEN=32 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
const Text& GetName() const { return name; }
void SetName(const char* m) { name = m; }
const Text& GetCommander() const { return commander; }
void SetCommander(const char* m) { commander = m; }
const Text& GetObjective() const { return objective; }
void SetObjective(const char* m) { objective = m; }
const Text& GetCarrier() const { return carrier; }
void SetCarrier(const char* m) { carrier = m; }
int GetIFF() const { return iff; }
void SetIFF(int n) { iff = n; }
int GetType() const { return type; }
void SetType(int n) { type = n; }
int GetIntel() const { return intel; }
void SetIntel(int n) { intel = n; }
int GetObjCode() const { return obj_code; }
void SetObjCode(int n) { obj_code = n; }
int GetSquadron() const { return squadron; }
void SetSquadron(int n) { squadron = n; }
int* GetLoadout() { return load; }
void SetLoadout(int* n);
int* GetSlots() { return slots; }
void SetSlots(int* n);
bool GetAlert() const { return alert; }
void SetAlert(bool a) { alert = a; }
bool GetInFlight() const { return in_flight; }
void SetInFlight(bool f) { in_flight = f; }
private:
Text name;
int iff;
int type;
int intel;
int obj_code;
int squadron;
Text commander;
Text objective;
Text carrier;
int load[16];
int slots[4];
bool alert;
bool in_flight;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetShipLaunch : public NetData
{
public:
static const char* TYPENAME() { return "NetShipLaunch"; }
NetShipLaunch() : objid(0), squadron(0), slot(0) { }
enum { TYPE=NET_SHIP_LAUNCH, SIZE=16 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual int GetSquadron() const { return squadron; }
virtual int GetSlot() const { return slot; }
virtual void SetObjID(DWORD o) { objid = o; }
virtual void SetSquadron(int s) { squadron = s; }
virtual void SetSlot(int s) { slot = s; }
private:
DWORD objid;
int squadron;
int slot;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class Instruction;
class NetNavData : public NetData
{
public:
static const char* TYPENAME() { return "NetNavData"; }
NetNavData();
virtual ~NetNavData();
enum { TYPE=NET_NAV_DATA, SIZE=144, NAME_LEN=32 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
bool IsAdd() const { return create; }
bool IsEdit() const { return !create; }
const Text& GetElem() const { return elem; }
int GetIndex() const { return index; }
Instruction* GetNavPoint() const { return navpoint; }
virtual void SetObjID(DWORD o) { objid = o; }
void SetAdd(bool b) { create = b; }
void SetElem(const char* e) { elem = e; }
void SetIndex(int n) { index = n; }
void SetNavPoint(Instruction* n);
private:
DWORD objid;
bool create;
Text elem;
int index;
Instruction* navpoint;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetNavDelete : public NetData
{
public:
static const char* TYPENAME() { return "NetNavDelete"; }
NetNavDelete() : objid(0), index(0) { }
enum { TYPE=NET_NAV_DELETE, SIZE=40 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
const Text& GetElem() const { return elem; }
int GetIndex() const { return index; }
virtual void SetObjID(DWORD o) { objid = o; }
void SetElem(const char* e) { elem = e; }
void SetIndex(int n) { index = n; }
private:
DWORD objid;
Text elem;
int index;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
class NetSelfDestruct : public NetData
{
public:
static const char* TYPENAME() { return "NetSelfDestruct"; }
NetSelfDestruct() : objid(0), damage(0) { }
enum { TYPE=NET_SELF_DESTRUCT, SIZE=8 };
virtual BYTE* Pack();
virtual bool Unpack(const BYTE* data);
virtual int Type() const { return TYPE; }
virtual int Length() const { return SIZE; }
virtual DWORD GetObjID() const { return objid; }
virtual void SetObjID(DWORD o) { objid = o; }
float GetDamage() const { return damage; }
void SetDamage(float d) { damage = d; }
private:
DWORD objid;
float damage;
BYTE data[SIZE];
};
// +--------------------------------------------------------------------+
#endif // NetData_h
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