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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef NetClientConfig_h
#define NetClientConfig_h
#include "Types.h"
#include "Game.h"
#include "Text.h"
#include "List.h"
#include "NetAddr.h"
// +--------------------------------------------------------------------+
class NetLobbyClient;
class NetServerInfo;
// +--------------------------------------------------------------------+
class NetClientConfig
{
public:
NetClientConfig();
~NetClientConfig();
void AddServer(const char* name, const char* addr, WORD port, const char* password, bool save=false);
void UpdateServer(int index, const char* name, const char* addr, WORD port, const char* password);
void DelServer(int index);
List<NetServerInfo>& GetServerList() { return servers; }
NetServerInfo* GetServerInfo(int n);
void Download();
void Load();
void Save();
void SetServerIndex(int n) { server_index = n; }
int GetServerIndex() const { return server_index; }
void SetHostRequest(bool n) { host_request = n; }
bool GetHostRequest() const { return host_request; }
NetServerInfo* GetSelectedServer();
void CreateConnection();
NetLobbyClient* GetConnection();
bool Login();
bool Logout();
void DropConnection();
static void Initialize();
static void Close();
static NetClientConfig* GetInstance() { return instance; }
private:
List<NetServerInfo> servers;
int server_index;
bool host_request;
NetLobbyClient* conn;
static NetClientConfig* instance;
};
#endif // NetClientConfig_h
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