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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo

*/

#ifndef NetClientConfig_h
#define NetClientConfig_h

#include "Types.h"
#include "Game.h"
#include "Text.h"
#include "List.h"

#include "NetAddr.h"

// +--------------------------------------------------------------------+

class NetLobbyClient;
class NetServerInfo;

// +--------------------------------------------------------------------+

class NetClientConfig
{
public:
    NetClientConfig();
    ~NetClientConfig();

    void AddServer(const char* name, const char* addr, WORD port, const char* password, bool save=false);
    void UpdateServer(int index, const char* name, const char* addr, WORD port, const char* password);
    void DelServer(int index);

    List<NetServerInfo>&    GetServerList()   { return servers;       }
    NetServerInfo*          GetServerInfo(int n);
    void                    Download();
    void                    Load();
    void                    Save();

    void                    SetServerIndex(int n)   { server_index = n;    }
    int                     GetServerIndex()  const { return server_index; }
    void                    SetHostRequest(bool n)  { host_request = n;    }
    bool                    GetHostRequest()  const { return host_request; }
    NetServerInfo*          GetSelectedServer();

    void                    CreateConnection();
    NetLobbyClient*         GetConnection();
    bool                    Login();
    bool                    Logout();
    void                    DropConnection();

    static void             Initialize();
    static void             Close();
    static NetClientConfig* GetInstance()     { return instance;      }

private:
    List<NetServerInfo>     servers;
    int                     server_index;
    bool                    host_request;

    NetLobbyClient*         conn;

    static NetClientConfig* instance;
};

#endif  // NetClientConfig_h