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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Client for Starshatter.com GameNet Broker
*/
#ifndef NetBrokerClient_h
#define NetBrokerClient_h
#include "HttpClient.h"
#include "NetLobby.h"
// +-------------------------------------------------------------------+
class NetBrokerClient
{
public:
static void Enable() { broker_available = true; }
static void Disable() { broker_available = false; }
static bool GameOn(const char* name,
const char* type,
const char* addr,
WORD port,
const char* password);
static bool GameList(const char* type, List<NetServerInfo>& server_list);
protected:
static bool broker_available;
static bool broker_found;
};
#endif // NetBrokerClient_h
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