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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
This class authenticates a user connecting to the multiplayer lobby
*/
#ifndef NetAuth_h
#define NetAuth_h
#include "Types.h"
#include "NetAddr.h"
#include "NetLobby.h"
#include "Text.h"
// +-------------------------------------------------------------------+
class NetAuth
{
public:
enum AUTH_STATE {
NET_AUTH_INITIAL = 0,
NET_AUTH_FAILED = 1,
NET_AUTH_OK = 2
};
enum AUTH_LEVEL {
NET_AUTH_MINIMAL = 0,
NET_AUTH_STANDARD = 1,
NET_AUTH_SECURE = 2
};
static int AuthLevel();
static void SetAuthLevel(int n);
static Text CreateAuthRequest(NetUser* u);
static Text CreateAuthResponse(int level, const char* salt);
static bool AuthUser(NetUser* u, Text response);
};
// +-------------------------------------------------------------------+
#endif // NetAuth_h
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