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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Nav Points and so on...
*/
#ifndef NavSystem_h
#define NavSystem_h
#include "Types.h"
#include "Geometry.h"
#include "System.h"
// +--------------------------------------------------------------------+
class StarSystem;
class Orbital;
class OrbitalBody;
class OrbitalRegion;
class Ship;
// +--------------------------------------------------------------------+
class NavSystem : public System
{
public:
NavSystem();
NavSystem(const NavSystem& rhs);
virtual ~NavSystem();
virtual void ExecFrame(double seconds);
virtual void Distribute(double delivered_energy, double seconds);
bool AutoNavEngaged();
void EngageAutoNav();
void DisengageAutoNav();
protected:
bool autonav;
};
// +--------------------------------------------------------------------+
#endif // NavSystem_h
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