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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Navigation Active Window class
*/

#ifndef NavDlg_h
#define NavDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "Font.h"

class BaseScreen;
class MapView;
class StarSystem;
class Ship;
class SimRegion;
class Orbital;
class OrbitalRegion;
class Mission;

// +--------------------------------------------------------------------+

class NavDlg : public FormWindow
{
public:
    NavDlg(Screen* s, FormDef& def, BaseScreen* mgr);
    virtual ~NavDlg();

    virtual void      RegisterControls();

    // Operations:
    virtual void      OnView(AWEvent* event);
    virtual void      OnFilter(AWEvent* event);
    virtual void      OnSelect(AWEvent* event);
    virtual void      OnCommit(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnEngage(AWEvent* event);
    virtual void      OnMapDown(AWEvent* event);
    virtual void      OnMapMove(AWEvent* event);
    virtual void      OnMapClick(AWEvent* event);
    virtual void      OnClose(AWEvent* event);

    virtual void      ExecFrame();
    StarSystem*       GetSystem()                const { return star_system; }
    void              SetSystem(StarSystem* s);
    Mission*          GetMission()               const { return mission;     }
    void              SetMission(Mission* m);
    Ship*             GetShip()                  const { return ship;        }
    void              SetShip(Ship* s);

    bool              GetEditorMode()            const { return editor;      }
    void              SetEditorMode(bool b);

    void              UseViewMode(int mode);
    void              UseFilter(int index);
    void              SelectObject(int index);
    void              UpdateSelection();
    void              UpdateLists();
    void              CoordinateSelection();

    void              SelectStar(Orbital* star);
    void              SelectPlanet(Orbital* planet);
    void              SelectRegion(OrbitalRegion* rgn);

    enum NAV_EDIT_MODE { NAV_EDIT_NONE = 0,
        NAV_EDIT_ADD  = 1,
        NAV_EDIT_DEL  = 2,
        NAV_EDIT_MOVE = 3 };

    void              SetNavEditMode(int mode);
    int               GetNavEditMode();

protected:
    Button*           view_btn[3];
    Button*           filter_btn[6];
    Button*           commit_btn;
    Button*           zoom_in_btn;
    Button*           zoom_out_btn;
    Button*           close_btn;

    MapView*          star_map;
    ActiveWindow*     map_win;
    ActiveWindow*     loc_labels;
    ActiveWindow*     dst_labels;
    ActiveWindow*     loc_data;
    ActiveWindow*     dst_data;

    ListBox*          seln_list;
    ListBox*          info_list;

    BaseScreen*       manager;
    int               seln_mode;
    int               nav_edit_mode;

    StarSystem*          star_system;
    List<Orbital>        stars;
    List<Orbital>        planets;
    List<OrbitalRegion>  regions;
    List<Ship>           contacts;

    Ship*             ship;
    Mission*          mission;
    bool              editor;
};

#endif  // NavDlg_h