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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Automatic Navigator
*/
#ifndef NavAI_h
#define NavAI_h
#include "Types.h"
#include "Geometry.h"
#include "System.h"
#include "ShipAI.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Farcaster;
// +--------------------------------------------------------------------+
class NavAI : public ShipAI
{
public:
NavAI(Ship* s);
virtual ~NavAI();
enum { DIR_TYPE = 2000 };
virtual int Type() const { return DIR_TYPE; }
virtual void ExecFrame(double seconds);
virtual int Subframe() const { return true; }
void Disengage();
bool Complete() const { return complete; }
protected:
// behaviors:
virtual Steer SeekTarget();
// steering functions:
virtual Point Transform(const Point& pt);
virtual Steer Seek(const Point& point);
virtual Steer Flee(const Point& point);
virtual Steer Avoid(const Point& point, float radius);
virtual Steer AvoidTerrain();
// accumulate behaviors:
virtual void Navigator();
virtual void FindObjective();
virtual void HelmControl();
virtual void ThrottleControl();
bool complete;
int drop_state;
int quantum_state;
int terrain_warning;
double brakes;
Farcaster* farcaster;
};
// +--------------------------------------------------------------------+
#endif // NavAI_h
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