summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/MultiController.h
blob: 151f43adf7a1e78969920799657b7e1ab8967030 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    ComboController Motion Controller class
*/

#ifndef MultiController_h
#define MultiController_h

#include "MotionController.h"

// +--------------------------------------------------------------------+

class MultiController : public MotionController
{
public:
    static const char* TYPENAME() { return "MultiController"; }

    MultiController();
    virtual ~MultiController();

    virtual void   AddController(MotionController* c);
    virtual void   MapKeys(KeyMapEntry* mapping, int nkeys);
    virtual void   SwapYawRoll(int swap);
    virtual int    GetSwapYawRoll() const;

    // sample the physical device
    virtual void   Acquire();

    // translations
    virtual double X()         { return x; }
    virtual double Y()         { return y; }
    virtual double Z()         { return z; }

    // rotations
    virtual double Pitch()     { return p; }
    virtual double Roll()      { return r; }
    virtual double Yaw()       { return w; }
    virtual int    Center()    { return c; }

    // throttle
    virtual double Throttle()  { return t; }
    virtual void   SetThrottle(double throttle);

    // actions
    virtual int    Action(int n) { return action[n]; }
    virtual int    ActionMap(int n);

protected:
    int                  nctrl;
    MotionController*    ctrl[4];

    double         x,y,z,p,r,w,t;
    double         p1, r1, w1;
    int            c;
    int            action[MotionController::MaxActions];
};

#endif // MultiController_h