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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
ComboController Motion Controller class
*/
#ifndef MultiController_h
#define MultiController_h
#include "MotionController.h"
// +--------------------------------------------------------------------+
class MultiController : public MotionController
{
public:
static const char* TYPENAME() { return "MultiController"; }
MultiController();
virtual ~MultiController();
virtual void AddController(MotionController* c);
virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
virtual void SwapYawRoll(int swap);
virtual int GetSwapYawRoll() const;
// sample the physical device
virtual void Acquire();
// translations
virtual double X() { return x; }
virtual double Y() { return y; }
virtual double Z() { return z; }
// rotations
virtual double Pitch() { return p; }
virtual double Roll() { return r; }
virtual double Yaw() { return w; }
virtual int Center() { return c; }
// throttle
virtual double Throttle() { return t; }
virtual void SetThrottle(double throttle);
// actions
virtual int Action(int n) { return action[n]; }
virtual int ActionMap(int n);
protected:
int nctrl;
MotionController* ctrl[4];
double x,y,z,p,r,w,t;
double p1, r1, w1;
int c;
int action[MotionController::MaxActions];
};
#endif // MultiController_h
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