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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef MsnWepDlg_h
#define MsnWepDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ImageBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class  PlanScreen;
class  Campaign;
class  Mission;
class  MissionElement;
class  HardPoint;
class  WeaponDesign;

// +--------------------------------------------------------------------+

class MsnWepDlg : public FormWindow,
public MsnDlg
{
public:
    MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
    virtual ~MsnWepDlg();

    virtual void      RegisterControls();
    virtual void      ExecFrame();
    virtual void      Show();

    // Operations:
    virtual void      OnCommit(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnTabButton(AWEvent* event);
    virtual void      OnMount(AWEvent* event);
    virtual void      OnLoadout(AWEvent* event);

protected:
    virtual void      SetupControls();
    virtual void      BuildLists();
    virtual int       LoadToPointIndex(int n);
    virtual int       PointIndexToLoad(int n, int index);

    ActiveWindow*     lbl_element;
    ActiveWindow*     lbl_type;
    ActiveWindow*     lbl_weight;
    ActiveWindow*     player_desc;
    ImageBox*         beauty;

    ActiveWindow*     lbl_station[8];
    ActiveWindow*     lbl_desc[8];
    Button*           btn_load[8][8];

    ListBox*          loadout_list;

    MissionElement*   elem;
    WeaponDesign*     designs[8];
    bool              mounts[8][8];
    int               loads[8];
    int               first_station;

    Bitmap            led_off;
    Bitmap            led_on;
};

#endif  // MsnWepDlg_h