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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef MsnWepDlg_h
#define MsnWepDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ImageBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class PlanScreen;
class Campaign;
class Mission;
class MissionElement;
class HardPoint;
class WeaponDesign;
// +--------------------------------------------------------------------+
class MsnWepDlg : public FormWindow,
public MsnDlg
{
public:
MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
virtual ~MsnWepDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnCommit(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnTabButton(AWEvent* event);
virtual void OnMount(AWEvent* event);
virtual void OnLoadout(AWEvent* event);
protected:
virtual void SetupControls();
virtual void BuildLists();
virtual int LoadToPointIndex(int n);
virtual int PointIndexToLoad(int n, int index);
ActiveWindow* lbl_element;
ActiveWindow* lbl_type;
ActiveWindow* lbl_weight;
ActiveWindow* player_desc;
ImageBox* beauty;
ActiveWindow* lbl_station[8];
ActiveWindow* lbl_desc[8];
Button* btn_load[8][8];
ListBox* loadout_list;
MissionElement* elem;
WeaponDesign* designs[8];
bool mounts[8][8];
int loads[8];
int first_station;
Bitmap led_off;
Bitmap led_on;
};
#endif // MsnWepDlg_h
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