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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef MsnObjDlg_h
#define MsnObjDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "CameraView.h"
#include "Scene.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;
class ShipSolid;
// +--------------------------------------------------------------------+
class MsnObjDlg : public FormWindow,
public MsnDlg
{
public:
MsnObjDlg(Screen* s, FormDef& def, PlanScreen* mgr);
virtual ~MsnObjDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnCommit(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnTabButton(AWEvent* event);
virtual void OnSkin(AWEvent* event);
protected:
ActiveWindow* objectives;
ActiveWindow* sitrep;
ActiveWindow* player_desc;
ActiveWindow* beauty;
ComboBox* cmb_skin;
CameraView* camview;
Scene scene;
Camera cam;
ShipSolid* ship;
};
#endif // MsnObjDlg_h
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