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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Editor Element Dialog Active Window class
*/
#ifndef MsnElemDlg_h
#define MsnElemDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class MsnEditDlg;
class Mission;
class MissionElement;
// +--------------------------------------------------------------------+
class MsnElemDlg : public FormWindow
{
public:
MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~MsnElemDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void SetMission(Mission* elem);
virtual void SetMissionElement(MissionElement* elem);
virtual void OnAccept(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnClassSelect(AWEvent* event);
virtual void OnDesignSelect(AWEvent* event);
virtual void OnObjectiveSelect(AWEvent* event);
virtual void OnIFFChange(AWEvent* event);
virtual void UpdateTeamInfo();
virtual bool CanCommand(const MissionElement* commander,
const MissionElement* subordinate) const;
protected:
MenuScreen* manager;
EditBox* edt_name;
ComboBox* cmb_class;
ComboBox* cmb_design;
ComboBox* cmb_skin;
EditBox* edt_size;
EditBox* edt_iff;
ComboBox* cmb_role;
ComboBox* cmb_region;
EditBox* edt_loc_x;
EditBox* edt_loc_y;
EditBox* edt_loc_z;
ComboBox* cmb_heading;
EditBox* edt_hold_time;
Button* btn_player;
Button* btn_playable;
Button* btn_alert;
Button* btn_command_ai;
EditBox* edt_respawns;
ComboBox* cmb_carrier;
ComboBox* cmb_squadron;
ComboBox* cmb_commander;
ComboBox* cmb_intel;
ComboBox* cmb_loadout;
ComboBox* cmb_objective;
ComboBox* cmb_target;
Button* btn_accept;
Button* btn_cancel;
Mission* mission;
MissionElement* elem;
bool exit_latch;
};
#endif // MsnElemDlg_h
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