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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef MsnDlg_h
#define MsnDlg_h
#include "Types.h"
#include "Bitmap.h"
#include "Button.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class FormWindow;
class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;
// +--------------------------------------------------------------------+
class MsnDlg
{
public:
MsnDlg(PlanScreen* mgr);
virtual ~MsnDlg();
void RegisterMsnControls(FormWindow* win);
void ShowMsnDlg();
// Operations:
virtual void OnCommit(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnTabButton(AWEvent* event);
protected:
virtual int CalcTimeOnTarget();
PlanScreen* plan_screen;
Button* commit;
Button* cancel;
Button* sit_button;
Button* pkg_button;
Button* nav_button;
Button* wep_button;
ActiveWindow* mission_name;
ActiveWindow* mission_system;
ActiveWindow* mission_sector;
ActiveWindow* mission_time_start;
ActiveWindow* mission_time_target;
ActiveWindow* mission_time_target_label;
Campaign* campaign;
Mission* mission;
MissionInfo* info;
int pkg_index;
};
#endif // MsnDlg_h
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