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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mouse class
*/
#ifndef Mouse_h
#define Mouse_h
#include "Types.h"
// +--------------------------------------------------------------------+
class Bitmap;
class Screen;
class Window;
// +--------------------------------------------------------------------+
class Mouse
{
friend LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
friend class Game;
public:
static const char* TYPENAME() { return "Mouse"; }
enum CURSOR { ARROW, CROSS, WAIT, NOT, DRAG, USER1, USER2, USER3 };
enum HOTSPOT { HOTSPOT_CTR, HOTSPOT_NW };
static int X() { return x; }
static int Y() { return y; }
static int LButton() { return l; }
static int MButton() { return m; }
static int RButton() { return r; }
static int Wheel() { return w; }
static void Paint();
static void SetCursorPos(int x, int y);
static void Show(int s=1);
static int SetCursor(CURSOR c);
static int LoadCursor(CURSOR c, const char* name, HOTSPOT hs = HOTSPOT_CTR);
static void Create(Screen* screen);
static void Resize(Screen* screen);
static void Close();
private:
static int show;
static int cursor;
static int x;
static int y;
static int l;
static int m;
static int r;
static int w;
static Bitmap* image[8];
static int hotspot[8];
static Window* window;
};
#endif // Mouse_h
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