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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Information block for describing and deploying third party mods
*/


#ifndef ModInfo_h
#define ModInfo_h

#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"

// +-------------------------------------------------------------------+

class ModInfo;
class ModCampaign;
class ModCatalog;

// +-------------------------------------------------------------------+

class ModInfo
{
public:
    static const char* TYPENAME() { return "ModInfo"; }

    ModInfo();
    ModInfo(const char* filename);
    ModInfo(const char* name, const char* version, const char* url);
    ~ModInfo();

    int      operator == (const ModInfo& m)   const { return name.length() && name == m.name; }

    const Text&    Name()         const { return name;       }
    const Text&    Description()  const { return desc;       }
    const Text&    Author()       const { return author;     }
    const Text&    URL()          const { return url;        }
    const Text&    Filename()     const { return filename;   }
    const Text&    Copyright()    const { return copyright;  }
    Bitmap*        LogoImage()    const { return logo;       }
    const Text&    Version()      const { return version;    }
    bool           Distribute()   const { return distribute; }
    bool           IsEnabled()    const { return enabled;    }

    List<ModCampaign>& GetCampaigns()   { return campaigns;  }

    bool           Load(const char* filename);
    bool           ParseModInfo(const char* buffer);

    bool           Enable();
    bool           Disable();

private:
    Text           name;
    Text           desc;
    Text           author;
    Text           url;
    Text           filename;
    Text           copyright;
    Bitmap*        logo;
    Text           logoname;
    Text           version;
    bool           distribute;
    bool           enabled;
    int            source;

    List<ModCampaign> campaigns;
    ModCatalog*       catalog;
};

// +-------------------------------------------------------------------+

class ModCampaign
{
    friend class ModInfo;

public:
    static const char* TYPENAME() { return "ModCampaign"; }

    ModCampaign()  : dynamic(false) { }
    ~ModCampaign() { }

    const Text&    Name()         const { return name;       }
    const Text&    Path()         const { return path;       }
    bool           IsDynamic()    const { return dynamic;    }

private:
    Text           name;
    Text           path;
    bool           dynamic;
};

// +-------------------------------------------------------------------+

class ModCatalog
{
    friend class ModInfo;

public:
    static const char* TYPENAME() { return "ModCatalog"; }

    ModCatalog()   { }
    ~ModCatalog()  { }

    const Text&    File()         const { return file;       }
    const Text&    Path()         const { return path;       }

private:
    Text           file;
    Text           path;
};

#endif  // ModInfo_h