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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Information block for describing and deploying third party mods
*/
#ifndef ModInfo_h
#define ModInfo_h
#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"
// +-------------------------------------------------------------------+
class ModInfo;
class ModCampaign;
class ModCatalog;
// +-------------------------------------------------------------------+
class ModInfo
{
public:
static const char* TYPENAME() { return "ModInfo"; }
ModInfo();
ModInfo(const char* filename);
ModInfo(const char* name, const char* version, const char* url);
~ModInfo();
int operator == (const ModInfo& m) const { return name.length() && name == m.name; }
const Text& Name() const { return name; }
const Text& Description() const { return desc; }
const Text& Author() const { return author; }
const Text& URL() const { return url; }
const Text& Filename() const { return filename; }
const Text& Copyright() const { return copyright; }
Bitmap* LogoImage() const { return logo; }
const Text& Version() const { return version; }
bool Distribute() const { return distribute; }
bool IsEnabled() const { return enabled; }
List<ModCampaign>& GetCampaigns() { return campaigns; }
bool Load(const char* filename);
bool ParseModInfo(const char* buffer);
bool Enable();
bool Disable();
private:
Text name;
Text desc;
Text author;
Text url;
Text filename;
Text copyright;
Bitmap* logo;
Text logoname;
Text version;
bool distribute;
bool enabled;
int source;
List<ModCampaign> campaigns;
ModCatalog* catalog;
};
// +-------------------------------------------------------------------+
class ModCampaign
{
friend class ModInfo;
public:
static const char* TYPENAME() { return "ModCampaign"; }
ModCampaign() : dynamic(false) { }
~ModCampaign() { }
const Text& Name() const { return name; }
const Text& Path() const { return path; }
bool IsDynamic() const { return dynamic; }
private:
Text name;
Text path;
bool dynamic;
};
// +-------------------------------------------------------------------+
class ModCatalog
{
friend class ModInfo;
public:
static const char* TYPENAME() { return "ModCatalog"; }
ModCatalog() { }
~ModCatalog() { }
const Text& File() const { return file; }
const Text& Path() const { return path; }
private:
Text file;
Text path;
};
#endif // ModInfo_h
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