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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mod file deployment configuration and manager
*/
#ifndef ModConfig_h
#define ModConfig_h
#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"
// +-------------------------------------------------------------------+
class ModConfig;
class ModInfo;
class ModCampaign;
// +-------------------------------------------------------------------+
class ModConfig
{
public:
static const char* TYPENAME() { return "ModConfig"; }
ModConfig();
~ModConfig();
int operator == (const ModConfig& cfg) const { return this == &cfg; }
static void Initialize();
static void Close();
static ModConfig* GetInstance();
void Load();
void Save();
void FindMods();
bool IsDeployed(const char* name);
void Deploy();
void Undeploy();
void Redeploy();
// these methods change the configuration only
// you must Redeploy() to have them take effect:
void EnableMod(const char* name);
void DisableMod(const char* name);
void IncreaseModPriority(int mod_index);
void DecreaseModPriority(int mod_index);
List<Text>& EnabledMods() { return enabled; }
List<Text>& DisabledMods() { return disabled; }
List<ModInfo>& GetModInfoList() { return mods; }
ModInfo* GetModInfo(const char* filename);
private:
List<Text> enabled;
List<Text> disabled;
List<ModInfo> mods;
};
#endif // ModConfig_h
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