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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Class for all Multi Function Displays
*/

#ifndef MFD_h
#define MFD_h

#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "HUDView.h"

// +--------------------------------------------------------------------+

class Contact;
class Ship;
class Sprite;
class Window;

// +--------------------------------------------------------------------+

class MFD
{
public:
    enum Modes { MFD_MODE_OFF,  MFD_MODE_GAME, MFD_MODE_SHIP,
        MFD_MODE_FOV,  /*MFD_MODE_FWD,  MFD_MODE_MAP,*/
        MFD_MODE_HSD,  MFD_MODE_3D
    };

    MFD(Window* c, int index);
    virtual ~MFD();

    int operator == (const MFD& that) const { return this == &that; }

    static void          Initialize();
    static void          Close();
    static void          SetColor(Color c);

    // Operations:
    virtual void         Draw();
    virtual void         DrawGameMFD();
    virtual void         DrawStatusMFD();
    virtual void         DrawSensorMFD();
    virtual void         DrawHSD();
    virtual void         Draw3D();
    virtual void         DrawSensorLabels(const char* mfd_mode);
    virtual void         DrawMap();
    virtual void         DrawGauge(int x, int y, int percent);
    virtual void         SetStatusColor(int status);

    virtual void         SetWindow(Window* w)    { window = w; }
    virtual Window*      GetWindow()             { return window; }
    virtual void         SetRect(const Rect& r);
    virtual const Rect&  GetRect() const         { return rect; }
    virtual void         SetMode(int m);
    virtual int          GetMode() const         { return mode; }
    virtual Sprite*      GetSprite()             { return sprite; }

    virtual void         SetShip(Ship* s)        { ship = s;    }
    virtual Ship*        GetShip()               { return ship; }

    virtual void         Show();
    virtual void         Hide();

    virtual void         UseCameraView(CameraView* v);
    void         DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
    void         HideMFDText(int index);
    void         SetText3DColor(Color c);
    void         SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }

    bool         IsMouseLatched() const;

protected:

    enum { TXT_LAST=20 };

    Window*     window;
    Rect        rect;
    int         index;
    int         mode;
    int         lines;
    Sprite*     sprite;
    bool        hidden;
    Ship*       ship;
    HUDText     mfd_text[TXT_LAST];
    CameraView* camview;
    Bitmap*     cockpit_hud_texture;

    int         mouse_latch;
    bool        mouse_in;
};

#endif  // MFD_h