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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Main Menu Dialog Active Window class
*/
#ifndef MenuDlg_h
#define MenuDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class Campaign;
class Starshatter;
// +--------------------------------------------------------------------+
class MenuDlg : public FormWindow
{
public:
MenuDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~MenuDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnStart(AWEvent* event);
virtual void OnCampaign(AWEvent* event);
virtual void OnMission(AWEvent* event);
virtual void OnPlayer(AWEvent* event);
virtual void OnMultiplayer(AWEvent* event);
virtual void OnMod(AWEvent* event);
virtual void OnTacReference(AWEvent* event);
virtual void OnVideo(AWEvent* event);
virtual void OnOptions(AWEvent* event);
virtual void OnControls(AWEvent* event);
virtual void OnQuit(AWEvent* event);
virtual void OnButtonEnter(AWEvent* event);
virtual void OnButtonExit(AWEvent* event);
protected:
MenuScreen* manager;
Button* btn_start;
Button* btn_campaign;
Button* btn_mission;
Button* btn_player;
Button* btn_multi;
Button* btn_mod;
Button* btn_tac;
Button* btn_video;
Button* btn_options;
Button* btn_controls;
Button* btn_quit;
ActiveWindow* version;
ActiveWindow* description;
Starshatter* stars;
Campaign* campaign;
};
#endif // MenuDlg_h
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