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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Star Map class
*/
#ifndef MapView_h
#define MapView_h
#include "Types.h"
#include "SimObject.h"
#include "View.h"
#include "UIEventTarget.h"
#include "Bitmap.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class ActiveWindow;
class StarSystem;
class Orbital;
class OrbitalRegion;
class Ship;
class Instruction;
class Mission;
class MissionElement;
class Campaign;
class Combatant;
class CombatGroup;
class Menu;
class MenuItem;
class MenuView;
class Font;
const int EID_MAP_CLICK = 1000;
// +--------------------------------------------------------------------+
class MapView : public View,
public UIEventTarget,
public SimObserver
{
public:
MapView(Window* win);
virtual ~MapView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void OnShow();
virtual void OnHide();
virtual void DrawTitle();
virtual void DrawGalaxy();
virtual void DrawSystem();
virtual void DrawRegion();
virtual void DrawGrid();
virtual void DrawOrbital(Orbital& orbital, int index);
virtual void DrawShip(Ship& ship, bool current=false, int rep=3);
virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3);
virtual void DrawNavRoute(OrbitalRegion* rgn,
List<Instruction>& route,
Color smarker,
Ship* ship=0,
MissionElement* elem=0);
virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r);
virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a);
virtual void DrawCombatGroup(CombatGroup* g, int rep=3);
virtual int GetViewMode() const { return view_mode; }
virtual void SetViewMode(int mode);
virtual void SetSelectionMode(int mode);
virtual int GetSelectionMode() const { return seln_mode; }
virtual void SetSelection(int index);
virtual void SetSelectedShip(Ship* ship);
virtual void SetSelectedElem(MissionElement* elem);
virtual void SetRegion(OrbitalRegion* rgn);
virtual void SetRegionByName(const char* rgn_name);
virtual void SelectAt(int x, int y);
virtual Orbital* GetSelection();
virtual Ship* GetSelectedShip();
virtual MissionElement* GetSelectedElem();
virtual int GetSelectionIndex();
virtual void SetShipFilter(DWORD f) { ship_filter = f; }
// Event Target Interface:
virtual int OnMouseMove(int x, int y);
virtual int OnLButtonDown(int x, int y);
virtual int OnLButtonUp(int x, int y);
virtual int OnClick();
virtual int OnRButtonDown(int x, int y);
virtual int OnRButtonUp(int x, int y);
virtual bool IsEnabled() const;
virtual bool IsVisible() const;
virtual bool IsFormActive() const;
virtual Rect TargetRect() const;
void ZoomIn();
void ZoomOut();
void SetGalaxy(List<StarSystem>& systems);
void SetSystem(StarSystem* s);
void SetMission(Mission* m);
void SetShip(Ship* s);
void SetCampaign(Campaign* c);
bool IsVisible(const Point& loc);
// accessors:
virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; }
List<StarSystem>& GetGalaxy() { return system_list; }
StarSystem* GetSystem() const { return system; }
OrbitalRegion* GetRegion() const;
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const { return "MapWin"; }
bool GetEditorMode() const { return editor; }
void SetEditorMode(bool b) { editor = b; }
protected:
virtual void BuildMenu();
virtual void ClearMenu();
virtual void ProcessMenuItem(int action);
virtual bool SetCapture();
virtual bool ReleaseCapture();
virtual void DrawTabbedText(Font* font, const char* text);
bool IsClutter(Ship& s);
bool IsCrowded(Ship& s);
bool IsCrowded(MissionElement& elem);
void GetShipLoc(Ship& s, POINT& loc);
void GetElemLoc(MissionElement& s, POINT& loc);
void SelectShip(Ship* selship);
void SelectElem(MissionElement* selelem);
void SelectNavpt(Instruction* navpt);
void FindShips(bool friendly, bool station, bool starship, bool dropship,
List<Text>& result);
void SetupScroll(Orbital* s);
double GetMinRadius(int type);
Text title;
Rect rect;
Campaign* campaign;
Mission* mission;
List<StarSystem> system_list;
StarSystem* system;
List<Orbital> stars;
List<Orbital> planets;
List<Orbital> regions;
Ship* ship;
Bitmap galaxy_image;
bool editor;
int current_star;
int current_planet;
int current_region;
Ship* current_ship;
MissionElement* current_elem;
Instruction* current_navpt;
int current_status;
int view_mode;
int seln_mode;
bool captured;
bool dragging;
bool adding_navpt;
bool moving_navpt;
bool moving_elem;
int scrolling;
int mouse_x;
int mouse_y;
DWORD ship_filter;
double zoom;
double view_zoom[3];
double offset_x;
double offset_y;
double view_offset_x[3];
double view_offset_y[3];
double c, r;
double scroll_x;
double scroll_y;
double click_x;
double click_y;
Font* font;
Font* title_font;
ActiveWindow* active_window;
Menu* active_menu;
Menu* map_menu;
Menu* map_system_menu;
Menu* map_sector_menu;
Menu* ship_menu;
Menu* nav_menu;
Menu* action_menu;
Menu* objective_menu;
Menu* formation_menu;
Menu* speed_menu;
Menu* hold_menu;
Menu* farcast_menu;
MenuView* menu_view;
};
#endif // MapView_h
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