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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Description of locale by ISO language, country, and variant
*/

#ifndef Locale_h
#define Locale_h

#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Locale
{
public:
    static const char* TYPENAME() { return "Locale"; }

    Locale(const char* language, const char* country=0, const char* variant=0);
    ~Locale();

    int operator == (const Locale& that) const;

    // Operations:
    static const List<Locale>& GetAllLocales();
    static Locale*             ParseLocale(const char* str);

    // Property accessors:
    const char*       GetLanguage()  const { return language;   }
    const char*       GetCountry()   const { return country;    }
    const char*       GetVariant()   const { return variant;    }
    const Text        GetFullCode()  const;
    const Text        GetDisplayName() const;


protected:
    static Locale*    CreateLocale(const char* language, const char* country=0, const char* variant=0);
    char              language[8];
    char              country[8];
    char              variant[8];
};

#endif  // Locale_h