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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Description of locale by ISO language, country, and variant
*/
#ifndef Locale_h
#define Locale_h
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Locale
{
public:
static const char* TYPENAME() { return "Locale"; }
Locale(const char* language, const char* country=0, const char* variant=0);
~Locale();
int operator == (const Locale& that) const;
// Operations:
static const List<Locale>& GetAllLocales();
static Locale* ParseLocale(const char* str);
// Property accessors:
const char* GetLanguage() const { return language; }
const char* GetCountry() const { return country; }
const char* GetVariant() const { return variant; }
const Text GetFullCode() const;
const Text GetDisplayName() const;
protected:
static Locale* CreateLocale(const char* language, const char* country=0, const char* variant=0);
char language[8];
char country[8];
char variant[8];
};
#endif // Locale_h
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