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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef LoadScreen_h
#define LoadScreen_h
#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
// +--------------------------------------------------------------------+
class LoadDlg;
class CmpLoadDlg;
class Bitmap;
class DataLoader;
class Font;
class Screen;
class Video;
class VideoFactory;
// +--------------------------------------------------------------------+
class LoadScreen
{
public:
LoadScreen();
virtual ~LoadScreen();
virtual void Setup(Screen* screen);
virtual void TearDown();
virtual bool CloseTopmost();
virtual bool IsShown() const { return isShown; }
virtual void Show();
virtual void Hide();
virtual void ShowLoadDlg();
virtual void HideLoadDlg();
virtual LoadDlg* GetLoadDlg() { return load_dlg; }
virtual CmpLoadDlg* GetCmpLoadDlg() { return cmp_load_dlg; }
virtual void ExecFrame();
private:
Screen* screen;
LoadDlg* load_dlg;
CmpLoadDlg* cmp_load_dlg;
bool isShown;
};
// +--------------------------------------------------------------------+
#endif // LoadScreen_h
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