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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Loading progress dialog box
*/
#include "LoadDlg.h"
#include "Starshatter.h"
#include "Game.h"
#include "ContentBundle.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ListBox.h"
#include "ComboBox.h"
#include "Slider.h"
#include "FormatUtil.h"
// +--------------------------------------------------------------------+
LoadDlg::LoadDlg(Screen* s, FormDef& def)
: FormWindow(s, 0, 0, s->Width(), s->Height()),
progress(0), activity(0)
{
Init(def);
}
LoadDlg::~LoadDlg()
{
}
void
LoadDlg::RegisterControls()
{
title = FindControl(100);
activity = FindControl(101);
progress = (Slider*) FindControl(102);
}
// +--------------------------------------------------------------------+
void
LoadDlg::ExecFrame()
{
Starshatter* stars = Starshatter::GetInstance();
if (stars) {
if (title) {
if (stars->GetGameMode() == Game::CLOD_MODE ||
stars->GetGameMode() == Game::CMPN_MODE)
title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.campaign"));
else if (stars->GetGameMode() == Game::MENU_MODE)
title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.tac-ref"));
else
title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.mission"));
}
activity->SetText(stars->GetLoadActivity());
progress->SetValue(stars->GetLoadProgress());
}
}
// +--------------------------------------------------------------------+
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