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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Fighter undercarriage (landing gear) system class
*/
#ifndef LandingGear_h
#define LandingGear_h
#include "Types.h"
#include "System.h"
#include "Solid.h"
// +--------------------------------------------------------------------+
class Ship;
// +--------------------------------------------------------------------+
class LandingGear : public System
{
public:
enum CONSTANTS { MAX_GEAR = 4 };
enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE };
LandingGear();
LandingGear(const LandingGear& rhs);
virtual ~LandingGear();
virtual int AddGear(Model* m, const Point& s, const Point& e);
virtual void ExecFrame(double seconds);
virtual void Orient(const Physical* rep);
GEAR_STATE GetState() const { return state; }
void SetState(GEAR_STATE s);
int NumGear() const { return ngear; }
Solid* GetGear(int i);
Point GetGearStop(int i);
double GetTouchDown();
double GetClearance() const { return clearance; }
static void Initialize();
static void Close();
protected:
GEAR_STATE state;
double transit;
double clearance;
int ngear;
Model* models[MAX_GEAR];
Solid* gear[MAX_GEAR];
Point start[MAX_GEAR];
Point end[MAX_GEAR];
};
#endif // LandingGear_h
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